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CopperSpice API
2.0.0
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This is the complete list of members for QGLFunctions, including all inherited members.
| OpenGLFeature enum name | QGLFunctions | |
| OpenGLFeatures typedef | QGLFunctions | |
| QGLFunctions() | QGLFunctions | |
| QGLFunctions(const QGLContext *context) | QGLFunctions | explicit |
| glActiveTexture(GLenum texture) | QGLFunctions | inline |
| glAttachShader(GLuint program, GLuint shader) | QGLFunctions | inline |
| glBindAttribLocation(GLuint program, GLuint index, const char *name) | QGLFunctions | inline |
| glBindBuffer(GLenum target, GLuint buffer) | QGLFunctions | inline |
| glBindFramebuffer(GLenum target, GLuint framebuffer) | QGLFunctions | inline |
| glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QGLFunctions | inline |
| glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | QGLFunctions | inline |
| glBlendEquation(GLenum mode) | QGLFunctions | inline |
| glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QGLFunctions | inline |
| glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | QGLFunctions | inline |
| glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage) | QGLFunctions | inline |
| glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data) | QGLFunctions | inline |
| glCheckFramebufferStatus(GLenum target) | QGLFunctions | inline |
| glClearDepthf(GLclampf depth) | QGLFunctions | inline |
| glCompileShader(GLuint shader) | QGLFunctions | inline |
| glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) | QGLFunctions | inline |
| glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) | QGLFunctions | inline |
| glCreateProgram() | QGLFunctions | inline |
| glCreateShader(GLenum type) | QGLFunctions | inline |
| glDeleteBuffers(GLsizei n, const GLuint *buffers) | QGLFunctions | inline |
| glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QGLFunctions | inline |
| glDeleteProgram(GLuint program) | QGLFunctions | inline |
| glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QGLFunctions | inline |
| glDeleteShader(GLuint shader) | QGLFunctions | inline |
| glDepthRangef(GLclampf zNear, GLclampf zFar) | QGLFunctions | inline |
| glDetachShader(GLuint program, GLuint shader) | QGLFunctions | inline |
| glDisableVertexAttribArray(GLuint index) | QGLFunctions | inline |
| glEnableVertexAttribArray(GLuint index) | QGLFunctions | inline |
| glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QGLFunctions | inline |
| glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QGLFunctions | inline |
| glGenBuffers(GLsizei n, GLuint *buffers) | QGLFunctions | inline |
| glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QGLFunctions | inline |
| glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QGLFunctions | inline |
| glGenerateMipmap(GLenum target) | QGLFunctions | inline |
| glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QGLFunctions | inline |
| glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QGLFunctions | inline |
| glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) | QGLFunctions | inline |
| glGetAttribLocation(GLuint program, const char *name) | QGLFunctions | inline |
| glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QGLFunctions | inline |
| glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QGLFunctions | inline |
| glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) | QGLFunctions | inline |
| glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QGLFunctions | inline |
| glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QGLFunctions | inline |
| glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) | QGLFunctions | inline |
| glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | QGLFunctions | inline |
| glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) | QGLFunctions | inline |
| glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QGLFunctions | inline |
| glGetUniformLocation(GLuint program, const char *name) | QGLFunctions | inline |
| glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QGLFunctions | inline |
| glGetUniformiv(GLuint program, GLint location, GLint *params) | QGLFunctions | inline |
| glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | QGLFunctions | inline |
| glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QGLFunctions | inline |
| glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QGLFunctions | inline |
| glIsBuffer(GLuint buffer) | QGLFunctions | inline |
| glIsFramebuffer(GLuint framebuffer) | QGLFunctions | inline |
| glIsProgram(GLuint program) | QGLFunctions | inline |
| glIsRenderbuffer(GLuint renderbuffer) | QGLFunctions | inline |
| glIsShader(GLuint shader) | QGLFunctions | inline |
| glLinkProgram(GLuint program) | QGLFunctions | inline |
| glReleaseShaderCompiler() | QGLFunctions | inline |
| glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QGLFunctions | inline |
| glSampleCoverage(GLclampf value, GLboolean invert) | QGLFunctions | inline |
| glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) | QGLFunctions | inline |
| glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length) | QGLFunctions | inline |
| glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QGLFunctions | inline |
| glStencilMaskSeparate(GLenum face, GLuint mask) | QGLFunctions | inline |
| glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | QGLFunctions | inline |
| glUniform1f(GLint location, GLfloat x) | QGLFunctions | inline |
| glUniform1fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
| glUniform1i(GLint location, GLint x) | QGLFunctions | inline |
| glUniform1iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
| glUniform2f(GLint location, GLfloat x, GLfloat y) | QGLFunctions | inline |
| glUniform2fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
| glUniform2i(GLint location, GLint x, GLint y) | QGLFunctions | inline |
| glUniform2iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
| glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | QGLFunctions | inline |
| glUniform3fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
| glUniform3i(GLint location, GLint x, GLint y, GLint z) | QGLFunctions | inline |
| glUniform3iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
| glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QGLFunctions | inline |
| glUniform4fv(GLint location, GLsizei count, const GLfloat *v) | QGLFunctions | inline |
| glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | QGLFunctions | inline |
| glUniform4iv(GLint location, GLsizei count, const GLint *v) | QGLFunctions | inline |
| glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
| glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
| glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QGLFunctions | inline |
| glUseProgram(GLuint program) | QGLFunctions | inline |
| glValidateProgram(GLuint program) | QGLFunctions | inline |
| glVertexAttrib1f(GLuint indx, GLfloat x) | QGLFunctions | inline |
| glVertexAttrib1fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
| glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) | QGLFunctions | inline |
| glVertexAttrib2fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
| glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) | QGLFunctions | inline |
| glVertexAttrib3fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
| glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QGLFunctions | inline |
| glVertexAttrib4fv(GLuint indx, const GLfloat *values) | QGLFunctions | inline |
| glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) | QGLFunctions | inline |
| hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const | QGLFunctions | |
| initializeGLFunctions(const QGLContext *context=nullptr) | QGLFunctions | |
| openGLFeatures() const | QGLFunctions | |
| ~QGLFunctions() | QGLFunctions | inline |