CopperSpice API  1.9.1
QGLShaderProgram Member List

This is the complete list of members for QGLShaderProgram, including all inherited members.

QGLShaderProgram(QObject *parent=nullptr)QGLShaderProgramexplicit
QGLShaderProgram(const QGLContext *context, QObject *parent=nullptr)QGLShaderProgramexplicit
QObject(QObject *parent=nullptr)QObjectexplicit
QObjectListQObjectrelated
addShader(QGLShader *shader)QGLShaderProgram
addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)QGLShaderProgram
addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray &source)QGLShaderProgram
addShaderFromSourceCode(QGLShader::ShaderType type, const QString &source)QGLShaderProgram
addShaderFromSourceFile(QGLShader::ShaderType type, const QString &fileName)QGLShaderProgram
attributeLocation(const char *name) constQGLShaderProgram
attributeLocation(const QByteArray &name) constQGLShaderProgram
attributeLocation(const QString &name) constQGLShaderProgram
bind()QGLShaderProgram
bindAttributeLocation(const char *name, int location)QGLShaderProgram
bindAttributeLocation(const QByteArray &name, int location)QGLShaderProgram
bindAttributeLocation(const QString &name, int location)QGLShaderProgram
blockSignals(bool block)QObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObject
connect(const QObject *sender, const QString &signalMethod, const QString &location, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection)QObject
connect(const QObject *sender, const QString &signalMethod, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection)QObject
connect(const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection, const QString &location=QString ())QObjectstatic
connect(const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...), Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connect(const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotLambda, Qt::ConnectionType type=Qt::AutoConnection)QObjectstatic
connectNotify(const QMetaMethod &signalMethod) constQObjectprotectedvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
deleteLater()QObjectslot
destroyed(QObject *obj=nullptr)QObjectsignal
disableAttributeArray(int location)QGLShaderProgram
disableAttributeArray(const char *name)QGLShaderProgram
disconnect(const QString &signalMethod=QString (), const QObject *receiver=nullptr, const QString &slotMethod=QString ()) constQObject
disconnect(const QString &signalMethod, const QString &location, const QObject *receiver=nullptr, const QString &slotMethod=QString ()) constQObject
disconnect(const QObject *receiver, const QString &slotMethod=QString ()) constQObject
disconnect(const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod)QObjectstatic
disconnect(const QObject *sender, std::nullptr_t, const QObject *receiver, std::nullptr_t)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod)QObjectstatic
disconnect(const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod)QObjectstatic
disconnect(const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...))QObjectstatic
disconnect(const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, std::nullptr_t slotMethod=nullptr)QObjectstatic
disconnect(const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotMethod)QObjectstatic
disconnectNotify(const QMetaMethod &signalMethod) constQObjectprotectedvirtual
dumpObjectInfo()QObject
dumpObjectTree()QObject
dynamicPropertyNames() constQObject
enableAttributeArray(int location)QGLShaderProgram
enableAttributeArray(const char *name)QGLShaderProgram
event(QEvent *event)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &childName=QString ()) constQObject
findChildren(const QString &childName=QString (), Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObject
findChildren(const QRegularExpression &regExp, Qt::FindChildOptions options=Qt::FindChildrenRecursively) constQObject
geometryInputType() constQGLShaderProgram
geometryOutputType() constQGLShaderProgram
geometryOutputVertexCount() constQGLShaderProgram
hasOpenGLShaderPrograms(const QGLContext *context=nullptr)QGLShaderProgramstatic
inherits(const QString &className) constQObject
installEventFilter(QObject *filterObj)QObject
isLinked() constQGLShaderProgram
isSignalConnected(const QMetaMethod &signalMethod) constQObjectprotected
isWidgetType() constQObject
isWindowType() constQObject
killTimer(int id)QObject
link()QGLShaderProgramvirtual
log() constQGLShaderProgram
maxGeometryOutputVertices() constQGLShaderProgram
metaObject() constQObject
moveToThread(QThread *targetThread)QObject
objectNameQObjectwrite
objectName() constQObject
objectNameChanged(const QString &objectName)QObjectsignal
parent() constQObject
programId() constQGLShaderProgram
property(const QString &name) constQObject
qobject_cast(QObject *object)QObjectrelated
receivers(const QString &signal) constQObjectprotected
release()QGLShaderProgram
removeAllShaders()QGLShaderProgram
removeEventFilter(QObject *obj)QObject
removeShader(QGLShader *shader)QGLShaderProgram
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
setAttributeArray(int location, const GLfloat *values, int tupleSize, int stride=0)QGLShaderProgram
setAttributeArray(int location, const QVector2D *values, int stride=0)QGLShaderProgram
setAttributeArray(int location, const QVector3D *values, int stride=0)QGLShaderProgram
setAttributeArray(int location, const QVector4D *values, int stride=0)QGLShaderProgram
setAttributeArray(int location, GLenum type, const void *values, int tupleSize, int stride=0)QGLShaderProgram
setAttributeArray(const char *name, const GLfloat *values, int tupleSize, int stride=0)QGLShaderProgram
setAttributeArray(const char *name, const QVector2D *values, int stride=0)QGLShaderProgram
setAttributeArray(const char *name, const QVector3D *values, int stride=0)QGLShaderProgram
setAttributeArray(const char *name, const QVector4D *values, int stride=0)QGLShaderProgram
setAttributeArray(const char *name, GLenum type, const void *values, int tupleSize, int stride=0)QGLShaderProgram
setAttributeBuffer(int location, GLenum type, int offset, int tupleSize, int stride=0)QGLShaderProgram
setAttributeBuffer(const char *name, GLenum type, int offset, int tupleSize, int stride=0)QGLShaderProgram
setAttributeValue(int location, GLfloat value)QGLShaderProgram
setAttributeValue(int location, GLfloat x, GLfloat y)QGLShaderProgram
setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z)QGLShaderProgram
setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLShaderProgram
setAttributeValue(int location, const QVector2D &value)QGLShaderProgram
setAttributeValue(int location, const QVector3D &value)QGLShaderProgram
setAttributeValue(int location, const QVector4D &value)QGLShaderProgram
setAttributeValue(int location, const QColor &value)QGLShaderProgram
setAttributeValue(int location, const GLfloat *values, int columns, int rows)QGLShaderProgram
setAttributeValue(const char *name, GLfloat value)QGLShaderProgram
setAttributeValue(const char *name, GLfloat x, GLfloat y)QGLShaderProgram
setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z)QGLShaderProgram
setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLShaderProgram
setAttributeValue(const char *name, const QVector2D &value)QGLShaderProgram
setAttributeValue(const char *name, const QVector3D &value)QGLShaderProgram
setAttributeValue(const char *name, const QVector4D &value)QGLShaderProgram
setAttributeValue(const char *name, const QColor &value)QGLShaderProgram
setAttributeValue(const char *name, const GLfloat *values, int columns, int rows)QGLShaderProgram
setGeometryInputType(GLenum inputType)QGLShaderProgram
setGeometryOutputType(GLenum outputType)QGLShaderProgram
setGeometryOutputVertexCount(int count)QGLShaderProgram
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setProperty(const QString &name, const QVariant &value)QObject
setUniformValue(int location, GLfloat value)QGLShaderProgram
setUniformValue(int location, GLint value)QGLShaderProgram
setUniformValue(int location, GLuint value)QGLShaderProgram
setUniformValue(int location, GLfloat x, GLfloat y)QGLShaderProgram
setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z)QGLShaderProgram
setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLShaderProgram
setUniformValue(int location, const QVector2D &value)QGLShaderProgram
setUniformValue(int location, const QVector3D &value)QGLShaderProgram
setUniformValue(int location, const QVector4D &value)QGLShaderProgram
setUniformValue(int location, const QColor &color)QGLShaderProgram
setUniformValue(int location, const QPoint &point)QGLShaderProgram
setUniformValue(int location, const QPointF &point)QGLShaderProgram
setUniformValue(int location, const QSize &size)QGLShaderProgram
setUniformValue(int location, const QSizeF &size)QGLShaderProgram
setUniformValue(int location, const QMatrix2x2 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix2x3 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix2x4 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix3x2 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix3x3 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix3x4 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix4x2 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix4x3 &value)QGLShaderProgram
setUniformValue(int location, const QMatrix4x4 &value)QGLShaderProgram
setUniformValue(int location, const GLfloat value[2][2])QGLShaderProgram
setUniformValue(int location, const GLfloat value[3][3])QGLShaderProgram
setUniformValue(int location, const GLfloat value[4][4])QGLShaderProgram
setUniformValue(int location, const QTransform &value)QGLShaderProgram
setUniformValue(const char *name, GLfloat value)QGLShaderProgram
setUniformValue(const char *name, GLint value)QGLShaderProgram
setUniformValue(const char *name, GLuint value)QGLShaderProgram
setUniformValue(const char *name, GLfloat x, GLfloat y)QGLShaderProgram
setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z)QGLShaderProgram
setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QGLShaderProgram
setUniformValue(const char *name, const QVector2D &value)QGLShaderProgram
setUniformValue(const char *name, const QVector3D &value)QGLShaderProgram
setUniformValue(const char *name, const QVector4D &value)QGLShaderProgram
setUniformValue(const char *name, const QColor &color)QGLShaderProgram
setUniformValue(const char *name, const QPoint &point)QGLShaderProgram
setUniformValue(const char *name, const QPointF &point)QGLShaderProgram
setUniformValue(const char *name, const QSize &size)QGLShaderProgram
setUniformValue(const char *name, const QSizeF &size)QGLShaderProgram
setUniformValue(const char *name, const QMatrix2x2 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix2x3 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix2x4 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix3x2 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix3x3 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix3x4 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix4x2 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix4x3 &value)QGLShaderProgram
setUniformValue(const char *name, const QMatrix4x4 &value)QGLShaderProgram
setUniformValue(const char *name, const GLfloat value[2][2])QGLShaderProgram
setUniformValue(const char *name, const GLfloat value[3][3])QGLShaderProgram
setUniformValue(const char *name, const GLfloat value[4][4])QGLShaderProgram
setUniformValue(const char *name, const QTransform &value)QGLShaderProgram
setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)QGLShaderProgram
setUniformValueArray(int location, const GLint *values, int count)QGLShaderProgram
setUniformValueArray(int location, const GLuint *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QVector2D *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QVector3D *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QVector4D *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix2x2 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix2x3 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix2x4 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix3x2 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix3x3 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix3x4 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix4x2 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix4x3 *values, int count)QGLShaderProgram
setUniformValueArray(int location, const QMatrix4x4 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize)QGLShaderProgram
setUniformValueArray(const char *name, const GLint *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const GLuint *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QVector2D *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QVector3D *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QVector4D *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix2x2 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix2x3 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix2x4 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix3x2 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix3x3 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix3x4 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix4x2 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix4x3 *values, int count)QGLShaderProgram
setUniformValueArray(const char *name, const QMatrix4x4 *values, int count)QGLShaderProgram
shaders() constQGLShaderProgram
signalsBlocked() constQObject
startTimer(int interval, Qt::TimerType timerType=Qt::CoarseTimer)QObject
staticMetaObject()QObjectstatic
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *text, const char *comment=nullptr, std::optional< int > numArg=std::optional< int >())QObjectstatic
uniformLocation(const char *name) constQGLShaderProgram
uniformLocation(const QByteArray &name) constQGLShaderProgram
uniformLocation(const QString &name) constQGLShaderProgram
~QGLShaderProgram()QGLShaderProgramvirtual
~QObject()QObject