CopperSpice API  1.9.1
QMatrix4x4 Member List

This is the complete list of members for QMatrix4x4, including all inherited members.

QMatrix4x4()QMatrix4x4inline
QMatrix4x4(const qreal *values)QMatrix4x4explicit
QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, qreal m21, qreal m22, qreal m23, qreal m24, qreal m31, qreal m32, qreal m33, qreal m34, qreal m41, qreal m42, qreal m43, qreal m44)QMatrix4x4inline
QMatrix4x4(const QGenericMatrix< N, M, qreal > &matrix)QMatrix4x4inlineexplicit
QMatrix4x4(const QTransform &transform)QMatrix4x4
QMatrix4x4(const QMatrix &matrix)QMatrix4x4
column(int index) constQMatrix4x4inline
constData() constQMatrix4x4inline
copyDataTo(qreal *values) constQMatrix4x4
data()QMatrix4x4inline
data() constQMatrix4x4inline
determinant() constQMatrix4x4
fill(qreal value)QMatrix4x4inline
flipCoordinates()QMatrix4x4
frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane)QMatrix4x4
inverted(bool *invertible=nullptr) constQMatrix4x4
isAffine() constQMatrix4x4inline
isIdentity() constQMatrix4x4inline
lookAt(const QVector3D &eye, const QVector3D &center, const QVector3D &up)QMatrix4x4
map(const QPoint &point) constQMatrix4x4inline
map(const QPointF &point) constQMatrix4x4inline
map(const QVector3D &point) constQMatrix4x4inline
map(const QVector4D &point) constQMatrix4x4inline
mapRect(const QRect &rect) constQMatrix4x4
mapRect(const QRectF &rect) constQMatrix4x4
mapVector(const QVector3D &vector) constQMatrix4x4inline
normalMatrix() constQMatrix4x4
operator ()(int row, int column) constQMatrix4x4inline
operator ()(int row, int column)QMatrix4x4inline
operator QVariant() constQMatrix4x4
operator!=(const QMatrix4x4 &other) constQMatrix4x4inline
operator*=(QMatrix4x4 other)QMatrix4x4inline
operator*=(qreal factor)QMatrix4x4inline
operator+=(const QMatrix4x4 &other)QMatrix4x4inline
operator-=(const QMatrix4x4 &other)QMatrix4x4inline
operator/=(qreal divisor)QMatrix4x4
operator==(const QMatrix4x4 &other) constQMatrix4x4inline
optimize()QMatrix4x4
ortho(const QRect &rect)QMatrix4x4
ortho(const QRectF &rect)QMatrix4x4
ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane)QMatrix4x4
perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane)QMatrix4x4
rotate(qreal angle, const QVector3D &vector)QMatrix4x4
rotate(qreal angle, qreal x, qreal y, qreal z=0.0f)QMatrix4x4
rotate(const QQuaternion &quaternion)QMatrix4x4
row(int index) constQMatrix4x4inline
scale(const QVector3D &vector)QMatrix4x4
scale(qreal x, qreal y)QMatrix4x4
scale(qreal x, qreal y, qreal z)QMatrix4x4
scale(qreal factor)QMatrix4x4
setColumn(int index, const QVector4D &value)QMatrix4x4inline
setRow(int index, const QVector4D &value)QMatrix4x4inline
setToIdentity()QMatrix4x4inline
toAffine() constQMatrix4x4
toGenericMatrix() constQMatrix4x4
toTransform() constQMatrix4x4
toTransform(qreal distanceToPlane) constQMatrix4x4
translate(const QVector3D &vector)QMatrix4x4
translate(qreal x, qreal y)QMatrix4x4
translate(qreal x, qreal y, qreal z)QMatrix4x4
transposed() constQMatrix4x4
viewport(const QRectF &rect)QMatrix4x4inline
viewport(qreal left, qreal bottom, qreal width, qreal height, qreal nearPlane=0.0, qreal farPlane=1.0)QMatrix4x4