CopperSpice API
1.9.1
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The QGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object. More...
Public Methods | |
QGLFramebufferObjectFormat () | |
QGLFramebufferObjectFormat (const QGLFramebufferObjectFormat &other) | |
~QGLFramebufferObjectFormat () | |
QGLFramebufferObject::Attachment | attachment () const |
GLenum | internalTextureFormat () const |
bool | mipmap () const |
bool | operator!= (const QGLFramebufferObjectFormat &other) const |
QGLFramebufferObjectFormat & | operator= (const QGLFramebufferObjectFormat &other) |
bool | operator== (const QGLFramebufferObjectFormat &other) const |
int | samples () const |
void | setAttachment (QGLFramebufferObject::Attachment attachment) |
void | setInternalTextureFormat (GLenum internalTextureFormat) |
void | setMipmap (bool enabled) |
void | setSamples (int samples) |
void | setTextureTarget (GLenum target) |
GLenum | textureTarget () const |
The QGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object.
A framebuffer object has several characteristics:
Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QGLFramebufferObject::format() after creating a QGLFramebufferObject to find the exact format that was used to create the frame buffer object.
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat | ( | ) |
Creates a QGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no attachments, texture target GL_TEXTURE_2D
, and internal format GL_RGBA8
. On OpenGL/ES systems, the default internal format is GL_RGBA
.
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat | ( | const QGLFramebufferObjectFormat & | other | ) |
Constructs a copy of other.
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat | ( | ) |
Destroys the QGLFramebufferObjectFormat.
QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment | ( | ) | const |
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is QGLFramebufferObject::NoAttachment.
GLenum QGLFramebufferObjectFormat::internalTextureFormat | ( | ) | const |
Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. The default is GL_RGBA8
on desktop OpenGL systems, and GL_RGBA
on OpenGL/ES systems.
bool QGLFramebufferObjectFormat::mipmap | ( | ) | const |
Returns true if mipmapping is enabled.
bool QGLFramebufferObjectFormat::operator!= | ( | const QGLFramebufferObjectFormat & | other | ) | const |
Returns false if all the options of this framebuffer object format are the same as other, otherwise returns true.
QGLFramebufferObjectFormat & QGLFramebufferObjectFormat::operator= | ( | const QGLFramebufferObjectFormat & | other | ) |
Copy assigns from other and returns a reference to this object.
bool QGLFramebufferObjectFormat::operator== | ( | const QGLFramebufferObjectFormat & | other | ) | const |
Returns true if all the options of this framebuffer object format are the same as other, otherwise returns false.
int QGLFramebufferObjectFormat::samples | ( | ) | const |
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.
void QGLFramebufferObjectFormat::setAttachment | ( | QGLFramebufferObject::Attachment | attachment | ) |
Sets the attachment configuration of a framebuffer object to attachment.
void QGLFramebufferObjectFormat::setInternalTextureFormat | ( | GLenum | internalTextureFormat | ) |
Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat.
void QGLFramebufferObjectFormat::setMipmap | ( | bool | enabled | ) |
Enables mipmapping if enabled is true, otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping can not be enabled for multisampled framebuffer objects.
void QGLFramebufferObjectFormat::setSamples | ( | int | samples | ) |
Sets the number of samples per pixel for a multisample framebuffer object to samples. The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects can not be bound as textures. Also, the GL_EXT_framebuffer_multisample
extension is required to create a framebuffer with more than one sample per pixel.
void QGLFramebufferObjectFormat::setTextureTarget | ( | GLenum | target | ) |
Sets the texture target of the texture attached to a framebuffer object to target. Ignored for multisample framebuffer objects.
GLenum QGLFramebufferObjectFormat::textureTarget | ( | ) | const |
Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is GL_TEXTURE_2D
.