CopperSpice API  1.9.2
QGLFramebufferObject Class Reference

The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. More...

Inheritance diagram for QGLFramebufferObject:
QPaintDevice

Public Types

enum  Attachment
 
- Public Types inherited from QPaintDevice
enum  PaintDeviceMetric
 

Public Methods

 QGLFramebufferObject (const QSize &size, Attachment attachment, GLenum target=GL_TEXTURE_2D, GLenum internal_format=0)
 
 QGLFramebufferObject (const QSize &size, const QGLFramebufferObjectFormat &format)
 
 QGLFramebufferObject (const QSize &size, GLenum target=GL_TEXTURE_2D)
 
 QGLFramebufferObject (int width, int height, Attachment attachment, GLenum target=GL_TEXTURE_2D, GLenum internal_format=0)
 
 QGLFramebufferObject (int width, int height, const QGLFramebufferObjectFormat &format)
 
 QGLFramebufferObject (int width, int height, GLenum target=GL_TEXTURE_2D)
 
virtual ~QGLFramebufferObject ()
 
Attachment attachment () const
 
bool bind ()
 
void drawTexture (const QPointF &point, GLuint texture_id, GLenum textureTarget=GL_TEXTURE_2D)
 
void drawTexture (const QRectF &target, GLuint texture_id, GLenum textureTarget=GL_TEXTURE_2D)
 
QGLFramebufferObjectFormat format () const
 
GLuint handle () const
 
bool isBound () const
 
bool isValid () const
 
QPaintEnginepaintEngine () const override
 
bool release ()
 
QSize size () const
 
GLuint texture () const
 
QImage toImage () const
 
- Public Methods inherited from QPaintDevice
virtual ~QPaintDevice ()
 
int colorCount () const
 
int depth () const
 
int devicePixelRatio () const
 
qreal devicePixelRatioF () const
 
int height () const
 
int heightMM () const
 
int logicalDpiX () const
 
int logicalDpiY () const
 
bool paintingActive () const
 
int physicalDpiX () const
 
int physicalDpiY () const
 
int width () const
 
int widthMM () const
 

Static Public Methods

static bool bindDefault ()
 
static void blitFramebuffer (QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers=GL_COLOR_BUFFER_BIT, GLenum filter=GL_NEAREST)
 
static bool hasOpenGLFramebufferBlit ()
 
static bool hasOpenGLFramebufferObjects ()
 

Protected Methods

int metric (PaintDeviceMetric metric) const override
 
- Protected Methods inherited from QPaintDevice
 QPaintDevice ()
 

Detailed Description

The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. This class encapsulates an OpenGL framebuffer object, defined by the GL_EXT_framebuffer_object extension. In addition it provides a rendering surface that can be painted on with a QPainter, rendered to using native GL calls, or both. This surface can be bound and used as a regular texture in your own GL drawing code. By default, the QGLFramebufferObject class generates a 2D GL texture (using the GL_TEXTURE_2D target), which is used as the internal rendering target.

It is important to have a current GL context when creating a QGLFramebufferObject, otherwise initialization will fail.

OpenGL framebuffer objects and pbuffers (see QGLPixelBuffer) can both be used to render to offscreen surfaces, but there are a number of advantages with using framebuffer objects instead of pbuffers:

  1. A framebuffer object does not require a separate rendering context, so no context switching will occur when switching rendering targets. There is an overhead involved in switching targets, but in general it is cheaper than a context switch to a pbuffer.
  2. Rendering to dynamic textures (i.e. render-to-texture functionality) works on all platforms. No need to do explicit copy calls from a render buffer into a texture, as was necessary on systems that did not support the render_texture extension.
  3. It is possible to attach several rendering buffers (or texture objects) to the same framebuffer object, and render to all of them without doing a context switch.
  4. The OpenGL framebuffer extension is a pure GL extension with no system dependent WGL, CGL, or GLX parts. This makes using framebuffer objects more portable.

When using a QPainter to paint to a QGLFramebufferObject you should take care that the QGLFramebufferObject is created with the CombinedDepthStencil attachment for QPainter to be able to render correctly. Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value.

When painting to a QGLFramebufferObject using QPainter, the state of the current GL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the GL state being reset to its original conditions, particularly the current shader program, GL viewport, texture units, and drawing modes.

For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal format, and will be bound to the GL_COLOR_ATTACHMENT0 attachment in the framebuffer object.

If you want to use a framebuffer object with multisampling enabled as a texture, you first need to copy from it to a regular framebuffer object using QGLContext::blitFramebuffer().

Threading

It is possible to draw into a QGLFramebufferObject using a QPainter in a separate thread. OpenGL 2.0 or OpenGL ES 2.0 is required for this to work. Under X11, it is necessary to set the Qt::AA_X11InitThreads application attribute.

See also
attachment()

Member Enumeration Documentation

This enum type is used to configure the depth and stencil buffers attached to the framebuffer object when it is created.

ConstantValueDescription
QGLFramebufferObject::NoAttachment0No attachment is added to the framebuffer object. The OpenGL depth and stencil tests will not work when rendering to a framebuffer object without any depth or stencil buffers. This is the default value.
QGLFramebufferObject::CombinedDepthStencil1If the GL_EXT_packed_depth_stencil extension is present, a combined depth and stencil buffer is attached. If the extension is not present, only a depth buffer is attached.
QGLFramebufferObject::Depth2A depth buffer is attached to the framebuffer object.
See also
attachment()

Constructor & Destructor Documentation

QGLFramebufferObject::QGLFramebufferObject ( const QSize size,
GLenum  target = GL_TEXTURE_2D 
)

Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer with the given size. The texture is bound to the GL_COLOR_ATTACHMENT0 target in the framebuffer object.

The target parameter is used to specify the GL texture target. The default target is GL_TEXTURE_2D. Keep in mind that GL_TEXTURE_2D textures must have a power of 2 width and height (e.g. 256x512), unless you are using OpenGL 2.0 or higher.

By default, no depth and stencil buffers are attached. This behavior can be toggled using one of the overloaded constructors. The default internal texture format is GL_RGBA8 for desktop OpenGL, and GL_RGBA for OpenGL/ES.

It is important that you have a current GL context set when creating the QGLFramebufferObject, otherwise the initialization will fail.

See also
size(), texture(), attachment()
QGLFramebufferObject::QGLFramebufferObject ( int  width,
int  height,
GLenum  target = GL_TEXTURE_2D 
)

Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the given width and height.

See also
size(), texture()
QGLFramebufferObject::QGLFramebufferObject ( const QSize size,
Attachment  attachment,
GLenum  target = GL_TEXTURE_2D,
GLenum  internal_format = 0 
)

Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given size.

The attachment parameter describes the depth/stencil buffer configuration, target the texture target and internal_format the internal texture format. The default texture target is GL_TEXTURE_2D, while the default internal format is GL_RGBA8 for desktop OpenGL and GL_RGBA for OpenGL/ES.

See also
size(), texture(), attachment()
QGLFramebufferObject::QGLFramebufferObject ( int  width,
int  height,
Attachment  attachment,
GLenum  target = GL_TEXTURE_2D,
GLenum  internal_format = 0 
)

Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given width and height.

The attachment parameter describes the depth/stencil buffer configuration, target the texture target and internal_format the internal texture format. The default texture target is GL_TEXTURE_2D, while the default internal format is GL_RGBA8 for desktop OpenGL and GL_RGBA for OpenGL/ES.

See also
size(), texture(), attachment()
QGLFramebufferObject::QGLFramebufferObject ( const QSize size,
const QGLFramebufferObjectFormat format 
)

Constructs an OpenGL framebuffer object of the given size based on the supplied format.

QGLFramebufferObject::QGLFramebufferObject ( int  width,
int  height,
const QGLFramebufferObjectFormat format 
)

Constructs an OpenGL framebuffer object of the given width and height based on the supplied format.

QGLFramebufferObject::~QGLFramebufferObject ( )
virtual

Destroys the framebuffer object and frees any allocated resources.

Method Documentation

Attachment QGLFramebufferObject::attachment ( ) const

Returns the status of the depth and stencil buffers attached to this framebuffer object.

bool QGLFramebufferObject::bind ( )

Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns true upon success, false otherwise.

See also
release()
bool QGLFramebufferObject::bindDefault ( )
static

Switches rendering from this QOpenGLFramebufferObject back to the default frame buffer. Returns true if successful, otherwise false is returned.

See also
bind(), release()
void QGLFramebufferObject::blitFramebuffer ( QGLFramebufferObject *  target,
const QRect targetRect,
QGLFramebufferObject *  source,
const QRect sourceRect,
GLbitfield  buffers = GL_COLOR_BUFFER_BIT,
GLenum  filter = GL_NEAREST 
)
static

Blits from the sourceRect rectangle in the source framebuffer object to the targetRect rectangle in the target framebuffer object. If source or target is 0 the default framebuffer will be used instead of a framebuffer object as source or target respectively.

The buffers parameter should be a mask consisting of any combination of GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both in the source and target buffers is ignored.

The sourceRect and targetRect rectangles may have different sizes. In this case buffers should not contain GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT. The filter parameter should be set to GL_LINEAR or GL_NEAREST, and specifies whether linear or nearest interpolation should be used when scaling is performed.

If source equals target a copy is performed within the same buffer. Results are undefined if the source and target rectangles overlap and have different sizes. The sizes must also be the same if any of the framebuffer objects are multisample framebuffers.

The scissor test will restrict the blit area if enabled.

This method will have no effect unless hasOpenGLFramebufferBlit() returns true.

See also
hasOpenGLFramebufferBlit()
void QGLFramebufferObject::drawTexture ( const QPointF point,
GLuint  texture_id,
GLenum  textureTarget = GL_TEXTURE_2D 
)

Draws the given texture_id, at the given point in OpenGL model space. The textureTarget should be a 2D texture target.

The framebuffer object should be bound when calling this function.

void QGLFramebufferObject::drawTexture ( const QRectF target,
GLuint  texture_id,
GLenum  textureTarget = GL_TEXTURE_2D 
)

Draws the given texture_id, to the given target rectangle, target, in OpenGL model space. The textureTarget should be a 2D texture target.

The framebuffer object should be bound when calling this function.

QGLFramebufferObjectFormat QGLFramebufferObject::format ( ) const

Returns the format of this framebuffer object.

GLuint QGLFramebufferObject::handle ( ) const

Returns the GL framebuffer object handle for this framebuffer object (returned by the glGenFrameBuffersEXT() function). This handle can be used to attach new images or buffers to the framebuffer. The user is responsible for cleaning up and destroying these objects.

bool QGLFramebufferObject::hasOpenGLFramebufferBlit ( )
static

Returns true if the OpenGL GL_EXT_framebuffer_blit extension is present on this system, otherwise returns false.

See also
blitFramebuffer()
bool QGLFramebufferObject::hasOpenGLFramebufferObjects ( )
static

Returns true if the OpenGL GL_EXT_framebuffer_object extension is present on this system, otherwise returns false.

bool QGLFramebufferObject::isBound ( ) const

Returns true if the framebuffer object is currently bound to a context, otherwise returns false.

bool QGLFramebufferObject::isValid ( ) const

Returns true if the framebuffer object is valid.

The framebuffer can become invalid if the initialization process fails, the user attaches an invalid buffer to the framebuffer object, or a non-power of two width/height is specified as the texture size if the texture target is GL_TEXTURE_2D. The non-power of two limitation does not apply if the OpenGL version is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension is present.

The framebuffer can also become invalid if the QGLContext that the framebuffer was created within is destroyed and there are no other shared contexts that can take over ownership of the framebuffer.

int QGLFramebufferObject::metric ( PaintDeviceMetric  metric) const
overrideprotectedvirtual

Reimplemented from QPaintDevice::metric()

QPaintEngine * QGLFramebufferObject::paintEngine ( ) const
overridevirtual
bool QGLFramebufferObject::release ( )

Switches rendering back to the default, windowing system provided framebuffer. Returns true upon success, otherwise returns false.

See also
bind()
QSize QGLFramebufferObject::size ( ) const

Returns the size of the texture attached to this framebuffer object.

GLuint QGLFramebufferObject::texture ( ) const

Returns the texture id for the texture attached as the default rendering target in this framebuffer object. This texture id can be bound as a normal texture in your own GL code. If a multisample framebuffer object is used then the value returned from this function will be invalid.

QImage QGLFramebufferObject::toImage ( ) const

Returns the contents of this framebuffer object as a QImage.