CopperSpice API  1.7.2
QSystemSemaphore Class Reference

The QSystemSemaphore class provides a general counting system semaphore. More...

Public Types

enum  AccessMode
 
enum  SystemSemaphoreError
 

Public Methods

 QSystemSemaphore (const QString &key, int initialValue=0, AccessMode mode=Open)
 
 ~QSystemSemaphore ()
 
bool acquire ()
 
SystemSemaphoreError error () const
 
QString errorString () const
 
QString key () const
 
bool release (int n=1)
 
void setKey (const QString &key, int initialValue=0, AccessMode mode=Open)
 

Detailed Description

The QSystemSemaphore class provides a general counting system semaphore. A semaphore is a generalization of a mutex. While a mutex can be locked only once, a semaphore can be acquired multiple times. Typically, a semaphore is used to protect a certain number of identical resources.

Like its lighter counterpart QSemaphore, a QSystemSemaphore can be accessed from multiple threads. Unlike QSemaphore, a QSystemSemaphore can also be accessed from multiple processes. This means QSystemSemaphore is a much heavier class, so if your application does not need to access your semaphores across multiple processes, you will probably want to use QSemaphore.

Basic Operations

Semaphores support two fundamental operations: acquire() and release().

The acquire() method tries to obtain a single resource. If there is no resource available the call blocks until a resource does become available. Once the resource is acquired the call returns.

The release() method releases one resource so it can be acquired by another process. This method can also be called with a parameter n > 1, which releases n resources. A typical application of system semaphores is for controlling access to a circular buffer shared by a producer process and a consumer processes.

A system semaphore is created with a key that other processes can use to access the same semaphore. The following is an example showing how to create a system semaphore.

QSystemSemaphore sem("market", 3, QSystemSemaphore::Create); // resources available == 3
sem.acquire(); // resources available == 2
sem.acquire(); // resources available == 1
sem.acquire(); // resources available == 0
sem.release(); // resources available == 1
sem.release(2); // resources available == 3

Platform Specific Behavior

When using this class be aware of the following platform differences.

Windows

  • QSystemSemaphore does not own its underlying system semaphore. Windows owns it. This means that when all instances of QSystemSemaphore for a particular key have been destroyed, either by having their destructors called, or because one or more processes crash, Windows removes the underlying system semaphore.

Unix

  • QSystemSemaphore owns the underlying system semaphore in Unix systems. This means that the last process having an instance of QSystemSemaphore for a particular key must remove the underlying system semaphore in the destructor.
  • If the last process crashes without running the QSystemSemaphore destructor, Unix does not automatically remove the underlying system semaphore, and the semaphore survives the crash. A subsequent process that constructs a QSystemSemaphore with the same key will then be given the existing system semaphore. In that case, if the QSystemSemaphore constructor has specified its access mode as Open, its initial resource count will not be reset to the one provided but remain set to the value it received in the crashed process.
  • To protect against this, the first process to create a semaphore for a particular key (usually a server), must pass the access mode as Create, which will force Unix to reset the resource count in the underlying system semaphore.
  • When a process using QSystemSemaphore terminates for any reason, Unix automatically reverses the effect of all acquire operations that were not released. Thus if the process acquires a resource and then exits without releasing it, Unix will release that resource.
See also
QSemaphore, QSharedMemory

Member Enumeration Documentation

This enum is used by the constructor and setKey(). Its purpose is to enable handling the problem in Unix implementations of semaphores that survive a crash. In Unix, when a semaphore survives a crash, we need a way to force it to reset its resource count, when the system reuses the semaphore. In Windows where semaphores can not survive a crash, this enum has no effect.

ConstantValueDescription
QSystemSemaphore::Open0 If the semaphore already exists, its initial resource count is not reset. If the semaphore does not already exist, it is created and its initial resource count set.
QSystemSemaphore::Create1 QSystemSemaphore takes ownership of the semaphore and sets its resource count to the requested value, regardless of whether the semaphore already exists by having survived a crash. This value should be passed to the constructor, when the first semaphore for a particular key is constructed and you know that if the semaphore already exists it could only be because of a crash. In Windows where a semaphore can not survive a crash, Create and Open have the same behavior.

This enum is a list of the possible error codes.

ConstantValueDescription
QSystemSemaphore::NoError0No error occurred.
QSystemSemaphore::PermissionDenied1 Operation failed because the caller did not have the required permissions.
QSystemSemaphore::KeyError2The operation failed because of an invalid key.
QSystemSemaphore::AlreadyExists3 Operation failed because a system semaphore with the specified key already existed.
QSystemSemaphore::NotFound4 Operation failed because a system semaphore with the specified key could not be found.
QSystemSemaphore::OutOfResources5 Operation failed because there was not enough memory available to fill the request.
QSystemSemaphore::UnknownError6Unknown error.

Constructor & Destructor Documentation

QSystemSemaphore::QSystemSemaphore ( const QString key,
int  initialValue = 0,
AccessMode  mode = Open 
)

Requests a system semaphore for the specified key. The parameters initialValue and mode are used according to the following rules, which are system dependent.

In Unix, if the mode is Open and the system already has a semaphore identified by key, that semaphore is used, and the semaphore's resource count is not changed, i.e., initialValue is ignored. But if the system does not already have a semaphore identified by key, it creates a new semaphore for that key and sets its resource count to initialValue.

In Unix, if the mode is Create and the system already has a semaphore identified by key, that semaphore is used, and its resource count is set to initialValue. If the system does not already have a semaphore identified by key, it creates a new semaphore for that key and sets its resource count to initialValue.

In Windows mode is ignored, and the system always tries to create a semaphore for the specified key. If the system does not already have a semaphore identified as key, it creates the semaphore and sets its resource count to initialValue. But if the system already has a semaphore identified as key it uses that semaphore and ignores initialValue.

The mode parameter is only used in Unix systems to handle the case where a semaphore survives a process crash. In that case, the next process to allocate a semaphore with the same key will get the semaphore that survived the crash, and unless mode is Create, the resource count will not be reset to initialValue but will retain the initial value it had been given by the crashed process.

See also
acquire(), key()
QSystemSemaphore::~QSystemSemaphore ( )

The destructor destroys the QSystemSemaphore object, but the underlying system semaphore is not removed from the system unless this instance of QSystemSemaphore is the last one existing for that system semaphore.

Two important side effects of the destructor depend on the system. In Windows, if acquire() has been called for this semaphore but not release(), release() will not be called by the destructor, nor will the resource be released when the process exits normally. This would be a program bug which could be the cause of a deadlock in another process trying to acquire the same resource. In Unix, acquired resources that are not released before the destructor is called are automatically released when the process exits.

Method Documentation

bool QSystemSemaphore::acquire ( )

Acquires one of the resources guarded by this semaphore, if there is one available, and returns true. If all the resources guarded by this semaphore have already been acquired, the call blocks until one of them is released by another process or thread having a semaphore with the same key.

If false is returned, a system error has occurred. Call error() to get a value of QSystemSemaphore::SystemSemaphoreError that indicates which error occurred.

See also
release()
SystemSemaphoreError QSystemSemaphore::error ( ) const

Returns a value indicating whether an error occurred, and, if so, which error it was.

See also
errorString()
QString QSystemSemaphore::errorString ( ) const

Returns a text description of the last error that occurred. If error() returns an error value, call this function to get a text string that describes the error.

See also
error()
QString QSystemSemaphore::key ( ) const

Returns the key assigned to this system semaphore. The key is the name by which the semaphore can be accessed from other processes.

See also
setKey()
bool QSystemSemaphore::release ( int  n = 1)

Releases n resources guarded by the semaphore. Returns true unless there is a system error.

The following example creates a system semaphore having five resources, acquires them all and then release them all.

QSystemSemaphore sem("market", 5, QSystemSemaphore::Create);
sem.acquire(5); // acquire all 5 resources
sem.release(5); // release the 5 resources

This function can also "create" resources. For example, immediately following the sequence of statements above, suppose we add the statement:

sem.release(10); // "create" 10 new resources

Ten new resources are now guarded by the semaphore, in addition to the five that already existed. You would not normally use this function to create more resources.

See also
acquire()
void QSystemSemaphore::setKey ( const QString key,
int  initialValue = 0,
AccessMode  mode = Open 
)

This function works the same as the constructor. It reconstructs this QSystemSemaphore object. If the new key is different from the old key, calling this function is like calling the destructor of the semaphore with the old key, then calling the constructor to create a new semaphore with the new key. The initialValue and mode parameters are as defined for the constructor.

See also
QSystemSemaphore(), key()