CopperSpice API  1.9.1
QGLContext Class Reference

The QGLContext class encapsulates an OpenGL rendering context. More...

Public Typedefs

using BindOptions = QFlags< BindOption >
 
using FP_Void = void (*)()
 

Public Types

enum  BindOption
 

Public Methods

 QGLContext (const QGLFormat &format)
 
 QGLContext (const QGLFormat &format, QPaintDevice *device)
 
virtual ~QGLContext ()
 
GLuint bindTexture (const QImage &image, GLenum target, GLint format, BindOptions options)
 
GLuint bindTexture (const QImage &image, GLenum target=GL_TEXTURE_2D, GLint format=GL_RGBA)
 
GLuint bindTexture (const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
 
GLuint bindTexture (const QPixmap &pixmap, GLenum target=GL_TEXTURE_2D, GLint format=GL_RGBA)
 
GLuint bindTexture (const QString &fileName)
 
virtual bool create (const QGLContext *shareContext=nullptr)
 
void deleteTexture (GLuint texture_id)
 
QPaintDevicedevice () const
 
virtual void doneCurrent ()
 
void drawTexture (const QPointF &point, GLuint texture_id, GLenum textureTarget=GL_TEXTURE_2D)
 
void drawTexture (const QRectF &target, GLuint texture_id, GLenum textureTarget=GL_TEXTURE_2D)
 
QGLFormat format () const
 
FP_Void getProcAddress (const QString &proc) const
 
bool isSharing () const
 
bool isValid () const
 
virtual void makeCurrent ()
 
QColor overlayTransparentColor () const
 
QGLFormat requestedFormat () const
 
void reset ()
 
void setFormat (const QGLFormat &format)
 
virtual void swapBuffers () const
 

Static Public Methods

static bool areSharing (const QGLContext *context1, const QGLContext *context2)
 
static const QGLContext * currentContext ()
 
static void setTextureCacheLimit (int size)
 
static int textureCacheLimit ()
 

Protected Methods

virtual bool chooseContext (const QGLContext *shareContext=nullptr)
 
bool deviceIsPixmap () const
 
bool initialized () const
 
void setInitialized (bool on)
 
void setWindowCreated (bool on)
 
bool windowCreated () const
 

Friends

class QGLFramebufferObject
 
class QGLPixelBuffer
 
class QGLWidget
 

Detailed Description

The QGLContext class encapsulates an OpenGL rendering context.

An OpenGL rendering context is a complete set of OpenGL state variables. The rendering context's format is set in the constructor, but it can also be set later with setFormat(). The format options that are actually set are returned by format(); the options you asked for are returned by requestedFormat(). Note that after a QGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the create() function. The makeCurrent() function makes this context the current rendering context. You can make no context current using doneCurrent(). The reset() function will reset the context and make it invalid.

You can examine properties of the context with, e.g. isValid(), isSharing(), initialized(), windowCreated() and overlayTransparentColor().

If you are using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers().

This class is not thread-safe.

See also
format(), isValid()

Member Typedef Documentation

Typedef for QFlags<BindOption>. Refer to QGLContext::BindOption for documentation.

Typedef for void(*)().

Member Enumeration Documentation

A set of options to decide how to bind a texture using bindTexture().

ConstantValueDescription
QGLContext::NoBindOption0x0000Do not do anything, pass the texture straight through.
QGLContext::InvertedYBindOption0x0001Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to the top left corner. Inverting the texture implies a deep copy prior to upload.
QGLContext::MipmapBindOption0x0002Specifies that bindTexture() should try to generate mipmaps. If the GL implementation supports the GL_SGIS_generate_mipmap extension, mipmaps will be automatically generated for the texture. Mipmap generation is only supported for the GL_TEXTURE_2D target.
QGLContext::PremultipliedAlphaBindOption 0x0004 Specifies that the image should be uploaded with premultiplied alpha and does a conversion accordingly.
QGLContext::LinearFilteringBindOption 0x0008 Specifies that the texture filtering should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
QGLContext::DefaultBindOption LinearFilteringBindOption | InvertedYBindOption | MipmapBindOption

Constructor & Destructor Documentation

QGLContext::QGLContext ( const QGLFormat format,
QPaintDevice device 
)
deprecated
Deprecated:
Constructs an OpenGL context for the given paint device, which can be a widget or a pixmap. The format specifies several display options for the context.

If the underlying OpenGL/Window system can not satisfy all the features requested in format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained.

Note that after a QGLContext object has been constructed, create() must be called explicitly to create the actual OpenGL context. The context will be invalid if it was not possible to obtain a GL context at all.

QGLContext::QGLContext ( const QGLFormat format)

Constructs an OpenGL context with the given format which specifies several display options for the context.

If the underlying OpenGL/Window system can not satisfy all the features requested in format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained.

Note that after a QGLContext object has been constructed, create() must be called explicitly to create the actual OpenGL context. The context will be invalid if it was not possible to obtain a GL context at all.

See also
format(), isValid()
QGLContext::~QGLContext ( )
virtual

Destroys the OpenGL context and frees its resources.

Method Documentation

bool QGLContext::areSharing ( const QGLContext *  context1,
const QGLContext *  context2 
)
static

Returns true if context1 and context2 are sharing their GL resources such as textures, shader programs, etc, otherwise returns false.

GLuint QGLContext::bindTexture ( const QImage image,
GLenum  target,
GLint  format,
BindOptions  options 
)

Generates and binds a 2D GL texture to the current context, based on image. The generated texture id is returned and can be used in later glBindTexture() calls.

The target parameter specifies the texture target. The default target is GL_TEXTURE_2D.

The format parameter sets the internal format for the texture. The default format is GL_RGBA.

The binding options are a set of options used to decide how to bind the texture to the context.

The texture that is generated is cached, so multiple calls to bindTexture() with the same QImage will return the same texture id.

Note that we assume default values for the glPixelStore() and glPixelTransfer() parameters.

See also
deleteTexture()
GLuint QGLContext::bindTexture ( const QImage image,
GLenum  target = GL_TEXTURE_2D,
GLint  format = GL_RGBA 
)

Generates and binds a 2D GL texture to the current context, based on image. The generated texture id is returned and can be used in later glBindTexture() calls.

GLuint QGLContext::bindTexture ( const QPixmap pixmap,
GLenum  target,
GLint  format,
BindOptions  options 
)

Generates and binds a 2D GL texture to the current context, based on pixmap.

GLuint QGLContext::bindTexture ( const QPixmap pixmap,
GLenum  target = GL_TEXTURE_2D,
GLint  format = GL_RGBA 
)

Generates and binds a 2D GL texture based on pixmap.

GLuint QGLContext::bindTexture ( const QString fileName)

Reads the compressed texture file fileName and generates a 2D GL texture from it.

This function can load DirectDrawSurface (DDS) textures in the DXT1, DXT3 and DXT5 DDS formats if the GL_ARB_texture_compression and GL_EXT_texture_compression_s3tc extensions are supported.

Textures in the ETC1 format can be loaded if the GL_OES_compressed_ETC1_RGB8_texture extension is supported and the ETC1 texture has been encapsulated in the PVR container format. Also, textures in the PVRTC2 and PVRTC4 formats can be loaded if the GL_IMG_texture_compression_pvrtc extension is supported.

See also
deleteTexture()
bool QGLContext::chooseContext ( const QGLContext *  shareContext = nullptr)
protectedvirtual

This semi-internal function is called by create(). It creates a system-dependent OpenGL handle that matches the format() of shareContext as closely as possible, returning true if successful or false if a suitable handle could not be found.

On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently.

bool QGLContext::create ( const QGLContext *  shareContext = nullptr)
virtual

Creates the GL context. Returns true if it was successful in creating a valid GL rendering context on the paint device specified in the constructor, otherwise returns false (i.e. the context is invalid).

After successful creation, format() returns the set of features of the created GL rendering context.

If shareContext points to a valid QGLContext, this method will try to establish OpenGL display list and texture object sharing between this context and the shareContext. Note that this may fail if the two contexts have different formats. Use isSharing() to see if sharing is in effect.

Warning
Implementation note: initialization of C++ class members usually takes place in the class constructor. QGLContext is an exception because it must be simple to customize. The virtual functions chooseContext() (and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a create() function.
See also
chooseContext(), format(), isValid()
const QGLContext * QGLContext::currentContext ( )
static

Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current.

See also
makeCurrent()
void QGLContext::deleteTexture ( GLuint  texture_id)

Removes the texture identified by texture_id from the texture cache, and calls glDeleteTextures() to delete the texture from the context.

See also
bindTexture()
QPaintDevice * QGLContext::device ( ) const

Returns the paint device set for this context.

See also
QGLContext::QGLContext()
bool QGLContext::deviceIsPixmap ( ) const
protected

Returns true if the paint device of this context is a pixmap, otherwise returns false.

void QGLContext::doneCurrent ( )
virtual

Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary.

void QGLContext::drawTexture ( const QPointF point,
GLuint  texture_id,
GLenum  textureTarget = GL_TEXTURE_2D 
)

This function supports the following use cases.

  • By default it draws the given texture_id, at the given point in OpenGL model space. The textureTarget should be a 2D texture target.
  • If a painter is active, not inside a beginNativePainting / endNativePainting block, and uses the engine with type QPaintEngine::OpenGL2, the function will draw the given texture_id, at the given point, respecting the current painter state. This will let you draw a texture with the clip, transform, render hints, and composition mode set by the painter. Note that the texture target needs to be GL_TEXTURE_2D for this use case.
Note
This method is not supported under any version of OpenGL ES.
void QGLContext::drawTexture ( const QRectF target,
GLuint  texture_id,
GLenum  textureTarget = GL_TEXTURE_2D 
)

This function supports the following use cases.

  • On OpenGL and OpenGL ES 1.x it draws the given texture_id, to the given target rectangle, target, in OpenGL model space. The textureTarget should be a 2D texture target.
  • On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a beginNativePainting / endNativePainting block, and uses the engine with type QPaintEngine::OpenGL2, the function will draw the given texture_id, to the given target rectangle, target, respecting the current painter state. This will let you draw a texture with the clip, transform, render hints, and composition mode set by the painter. Note that the texture target needs to be GL_TEXTURE_2D for this use case, and that this is the only supported use case under OpenGL ES 2.x.
QGLFormat QGLContext::format ( ) const

Returns the frame buffer format that was obtained (this may be a subset of what was requested).

See also
setFormat(), requestedFormat()
FP_Void QGLContext::getProcAddress ( const QString proc) const

Returns a function pointer to the GL extension function passed in proc. A nullptr is returned if a pointer to the function could not be obtained.

bool QGLContext::initialized ( ) const
protected

Returns true if this context has been initialized, i.e. if QGLWidget::initializeGL() has been performed on it, otherwise returns false.

See also
setInitialized()
bool QGLContext::isSharing ( ) const

Returns true if this context is sharing its GL context with another QGLContext, otherwise false is returned. Note that context sharing might not be supported between contexts with different formats.

bool QGLContext::isValid ( ) const

Returns true if a GL rendering context has been successfully created, otherwise returns false.

void QGLContext::makeCurrent ( )
virtual

Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current.

In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr.

QColor QGLContext::overlayTransparentColor ( ) const

If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an {QColor::isValid()}{invalid} color.

The returned QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor() or QGLWidget::qglClearColor(). Under certain circumstances it can also be used to draw transparent graphics with a QPainter.

QGLFormat QGLContext::requestedFormat ( ) const

Returns the frame buffer format that was originally requested in the constructor or setFormat().

See also
format()
void QGLContext::reset ( )

Resets the context and makes it invalid.

See also
create(), isValid()
void QGLContext::setFormat ( const QGLFormat format)

Sets a format for this context. The context is reset.

Call create() to create a new GL context that tries to match the new format.

// ...
f.setStereo(true);
cx->setFormat(f);
if (!cx->create())
exit(); // no OpenGL support, or can not render on the specified paintdevice
if (!cx->format().stereo())
exit(); // could not create stereo context
See also
format(), reset(), create()
void QGLContext::setInitialized ( bool  on)
protected

If on is true the context has been initialized, i.e. QGLContext::setInitialized() has been called on it. If on is false the context has not been initialized.

See also
initialized()
void QGLContext::setTextureCacheLimit ( int  size)
static

This function sets the limit for the texture cache to size, expressed in kilobytes.

By default, the cache limit is approximately 64 MB.

See also
textureCacheLimit()
void QGLContext::setWindowCreated ( bool  on)
protected

If on is true the context has had a window created for it. If on is false no window has been created for the context.

See also
windowCreated()
void QGLContext::swapBuffers ( ) const
virtual

Swaps the screen contents with an off-screen buffer. Only works if the context is in double buffer mode.

See also
QGLFormat::setDoubleBuffer()
int QGLContext::textureCacheLimit ( )
static

Returns the current texture cache limit in kilobytes.

See also
setTextureCacheLimit()
bool QGLContext::windowCreated ( ) const
protected

Returns true if a window has been created for this context, otherwise returns false.

See also
setWindowCreated()