CopperSpice API
1.9.2
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The QVector2D class represents a vector or vertex in 2D space. More...
Public Methods | |
QVector2D () | |
QVector2D (const QPoint &point) | |
QVector2D (const QPointF &point) | |
QVector2D (const QVector3D &vector) | |
QVector2D (const QVector4D &vector) | |
QVector2D (qreal xpos, qreal ypos) | |
bool | isNull () const |
qreal | length () const |
qreal | lengthSquared () const |
void | normalize () |
QVector2D | normalized () const |
operator QVariant () const | |
QVector2D & | operator*= (const QVector2D &vector) |
QVector2D & | operator*= (qreal factor) |
QVector2D & | operator+= (const QVector2D &vector) |
QVector2D & | operator-= (const QVector2D &vector) |
QVector2D & | operator/= (qreal divisor) |
void | setX (qreal x) |
void | setY (qreal y) |
QPoint | toPoint () const |
QPointF | toPointF () const |
QVector3D | toVector3D () const |
QVector4D | toVector4D () const |
qreal | x () const |
qreal | y () const |
Static Public Methods | |
static qreal | dotProduct (const QVector2D &v1, const QVector2D &v2) |
Friends | |
bool | operator!= (const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator* (const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator* (const QVector2D &vector, qreal factor) |
const QVector2D | operator* (qreal factor, const QVector2D &vector) |
const QVector2D | operator+ (const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator- (const QVector2D &v1, const QVector2D &v2) |
const QVector2D | operator- (const QVector2D &vector) |
const QVector2D | operator/ (const QVector2D &vector, qreal divisor) |
bool | operator== (const QVector2D &v1, const QVector2D &v2) |
bool | qFuzzyCompare (const QVector2D &v1, const QVector2D &v2) |
class | QVector3D |
class | QVector4D |
Related Functions | |
These are not member functions | |
QDataStream & | operator<< (QDataStream &stream, const QVector2D &vector) |
QDataStream & | operator>> (QDataStream &stream, QVector2D &vector) |
The QVector2D class represents a vector or vertex in 2D space.
The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.
float
. This means that on platforms where the qreal
arguments to QVector2D functions are represented by double
values, it is possible to lose precision.
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Constructs a null vector, i.e. with coordinates (0, 0, 0).
Constructs a vector with coordinates (xpos, ypos).
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inlineexplicit |
Constructs a vector with x and y coordinates from a 2D point.
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inlineexplicit |
Constructs a vector with x and y coordinates from a 2D point.
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explicit |
Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.
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explicit |
Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.
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Returns the dot product of v1 and v2.
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Returns true if the x and y coordinates are set to 0.0, otherwise returns false.
qreal QVector2D::length | ( | ) | const |
Returns the length of the vector from the origin.
qreal QVector2D::lengthSquared | ( | ) | const |
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
void QVector2D::normalize | ( | ) |
Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
QVector2D QVector2D::normalized | ( | ) | const |
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
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Multiplies the components of this vector by the corresponding components in vector.
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Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.
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Adds the given vector to this vector and returns a reference to this vector.
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Subtracts the given vector from this vector and returns a reference to this vector.
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Divides this vector's coordinates by the given divisor, and returns a reference to this vector.
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Returns the QPoint form of this 2D vector.
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Returns the QPointF form of this 2D vector.
QVector3D QVector2D::toVector3D | ( | ) | const |
Returns the 3D form of this 2D vector, with the z coordinate set to zero.
QVector4D QVector2D::toVector4D | ( | ) | const |
Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
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Returns true if v1 is not equal to v2, otherwise returns false. This operator uses an exact floating point comparison.
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Multiplies the components of v1 by the corresponding components in v2.
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Returns a copy of the given vector, multiplied by the given factor.
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Returns a copy of the given vector, multiplied by the given factor.
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Returns a QVector2D object that is the sum of the given vectors, v1 and v2, each component is added separately.
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Returns a QVector2D object that is formed by subtracting v2 from v1, each component is subtracted separately.
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Returns a QVector2D object that is formed by changing the sign of the components of the given vector.
Equivalent to QVector2D(0,0) - vector
.
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Returns the QVector2D object formed by dividing all three components of the given vector by the given divisor.
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Writes the given vector to the stream and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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Returns true if v1 is equal to v2, otherwise returns false. This operator uses an exact floating point comparison.
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related |
Reads a 2D vector from the stream into the vector and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating point comparisons, otherwise false.