 CopperSpice API  1.7.4
QVector3D Class Reference

The QVector3D class represents a vector or vertex in 3D space. More...

## Public Methods

QVector3D ()

QVector3D (const QPoint &point)

QVector3D (const QPointF &point)

QVector3D (const QVector2D &vector)

QVector3D (const QVector2D &vector, qreal zpos)

QVector3D (const QVector4D &vector)

QVector3D (qreal xpos, qreal ypos, qreal zpos)

qreal distanceToLine (const QVector3D &point, const QVector3D &direction) const

qreal distanceToPlane (const QVector3D &plane, const QVector3D &normal) const

qreal distanceToPlane (const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const

bool isNull () const

qreal length () const

qreal lengthSquared () const

void normalize ()

QVector3D normalized () const

operator QVariant () const

QVector3D & operator*= (const QVector3D &vector)

QVector3D & operator*= (qreal factor)

QVector3D & operator+= (const QVector3D &vector)

QVector3D & operator-= (const QVector3D &vector)

QVector3D & operator/= (qreal divisor)

void setX (qreal x)

void setY (qreal y)

void setZ (qreal z)

QPoint toPoint () const

QPointF toPointF () const

QVector2D toVector2D () const

QVector4D toVector4D () const

qreal x () const

qreal y () const

qreal z () const

## Static Public Methods

static QVector3D crossProduct (const QVector3D &v1, const QVector3D &v2)

static qreal dotProduct (const QVector3D &v1, const QVector3D &v2)

static QVector3D normal (const QVector3D &v1, const QVector3D &v2)

static QVector3D normal (const QVector3D &v1, const QVector3D &v2, const QVector3D &v3)

## Friends

bool operator!= (const QVector3D &v1, const QVector3D &v2)

const QVector3D operator* (const QVector3D &v1, const QVector3D &v2)

const QVector3D operator* (const QVector3D &vector, qreal factor)

const QVector3D operator* (qreal factor, const QVector3D &vector)

const QVector3D operator+ (const QVector3D &v1, const QVector3D &v2)

const QVector3D operator- (const QVector3D &v1, const QVector3D &v2)

const QVector3D operator- (const QVector3D &vector)

const QVector3D operator/ (const QVector3D &vector, qreal divisor)

bool operator== (const QVector3D &v1, const QVector3D &v2)

bool qFuzzyCompare (const QVector3D &v1, const QVector3D &v2)

class QVector2D

class QVector4D

## Related Functions

These are not member functions

QDataStreamoperator<< (QDataStream &stream, const QVector3D &vector)

QDataStreamoperator>> (QDataStream &stream, QVector3D &vector)

## Detailed Description

The QVector3D class represents a vector or vertex in 3D space.

Vectors are one of the main building blocks of 3D representation and drawing. They consist of three coordinates, traditionally called x, y, and z.

The QVector3D class can also be used to represent vertices in 3D space. We therefore do not need to provide a separate vertex class.

Note
By design values in the QVector3D instance are stored as float. This means that on platforms where the qreal arguments to QVector3D functions are represented by double values, it is possible to lose precision.
QVector2D, QVector4D, QQuaternion

## Constructor & Destructor Documentation

 QVector3D::QVector3D ( )
inline

Constructs a null vector, i.e. with coordinates (0, 0, 0).

 QVector3D::QVector3D ( qreal xpos, qreal ypos, qreal zpos )
inline

Constructs a vector with coordinates (xpos, ypos, zpos).

 QVector3D::QVector3D ( const QPoint & point )
inlineexplicit

Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.

 QVector3D::QVector3D ( const QPointF & point )
inlineexplicit

Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.

 QVector3D::QVector3D ( const QVector2D & vector )

Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zero.

toVector2D()
 QVector3D::QVector3D ( const QVector2D & vector, qreal zpos )

Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zpos.

toVector2D()
 QVector3D::QVector3D ( const QVector4D & vector )
explicit

Constructs a 3D vector from the specified 4D vector. The w coordinate is dropped.

toVector4D()

## Method Documentation

 QVector3D QVector3D::crossProduct ( const QVector3D & v1, const QVector3D & v2 )
static

Returns the cross-product of vectors vi and v2, which corresponds to the normal vector of a plane defined by vi and v2.

normal()
 qreal QVector3D::distanceToLine ( const QVector3D & point, const QVector3D & direction ) const

Returns the distance that this vertex is from a line defined by point and the unit vector direction.

If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.

distanceToPlane()
 qreal QVector3D::distanceToPlane ( const QVector3D & plane, const QVector3D & normal ) const

Returns the distance from this vertex to a plane defined by the vertex plane and a normal unit vector. The normal parameter is assumed to have been normalized to a unit vector.

The return value will be negative if the vertex is below the plane, or zero if it is on the plane.

normal(), distanceToLine()
 qreal QVector3D::distanceToPlane ( const QVector3D & plane1, const QVector3D & plane2, const QVector3D & plane3 ) const

Returns the distance from this vertex a plane defined by the vertices plane1, plane2 and plane3. The return value will be negative if the vertex is below the plane, or zero if it is on the plane.

The two vectors that define the plane are plane2 - plane1 and plane3 - plane1.

normal(), distanceToLine()
 qreal QVector3D::dotProduct ( const QVector3D & v1, const QVector3D & v2 )
static

Returns the dot product of vi and v2.

 bool QVector3D::isNull ( ) const
inline

Returns true if the x, y, and z coordinates are set to 0.0, otherwise returns false.

 qreal QVector3D::length ( ) const

Returns the length of the vector from the origin.

lengthSquared(), normalized()
 qreal QVector3D::lengthSquared ( ) const

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

length(), dotProduct()
 QVector3D QVector3D::normal ( const QVector3D & v1, const QVector3D & v2 )
static

Returns the normal vector of a plane defined by vectors vi and v2, normalized to be a unit vector.

Use crossProduct() to compute the cross-product of vi and v2 if you do not need the result to be normalized to a unit vector.

crossProduct(), distanceToPlane()
 QVector3D QVector3D::normal ( const QVector3D & v1, const QVector3D & v2, const QVector3D & v3 )
static

Returns the normal vector of a plane defined by vectors v2 - vi and v3 - vi, normalized to be a unit vector.

Use crossProduct() to compute the cross-product of v2 - vi and v3 - vi if you do not need the result to be normalized to a unit vector.

crossProduct(), distanceToPlane()
 void QVector3D::normalize ( )

Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

length(), normalized()
 QVector3D QVector3D::normalized ( ) const

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

length(), normalize()
 QVector3D::operator QVariant ( ) const

Returns the 3D vector as a QVariant.

 QVector3D & QVector3D::operator*= ( const QVector3D & vector )
inline

Multiplies the components of this vector by the corresponding components in vector.

This is not the same as the crossProduct() of this vector and vector.

crossProduct()
 QVector3D & QVector3D::operator*= ( qreal factor )
inline

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

operator/=()
 QVector3D & QVector3D::operator+= ( const QVector3D & vector )
inline

Adds the given vector to this vector and returns a reference to this vector.

operator-=()
 QVector3D & QVector3D::operator-= ( const QVector3D & vector )
inline

Subtracts the given vector from this vector and returns a reference to this vector.

operator+=()
 QVector3D & QVector3D::operator/= ( qreal divisor )
inline

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

operator*=()
 void QVector3D::setX ( qreal x )
inline

Sets the x coordinate of this point to the given x coordinate.

x(), setY(), setZ()
 void QVector3D::setY ( qreal y )
inline

Sets the y coordinate of this point to the given y coordinate.

y(), setX(), setZ()
 void QVector3D::setZ ( qreal z )
inline

Sets the z coordinate of this point to the given z coordinate.

z(), setX(), setY()
 QPoint QVector3D::toPoint ( ) const
inline

Returns the QPoint form of this 3D vector. The z coordinate is dropped.

toPointF(), toVector2D()
 QPointF QVector3D::toPointF ( ) const
inline

Returns the QPointF form of this 3D vector. The z coordinate is dropped.

toPoint(), toVector2D()
 QVector2D QVector3D::toVector2D ( ) const

Returns the 2D vector form of this 3D vector, dropping the z coordinate.

toVector4D(), toPoint()
 QVector4D QVector3D::toVector4D ( ) const

Returns the 4D form of this 3D vector, with the w coordinate set to zero.

toVector2D(), toPoint()
 qreal QVector3D::x ( ) const
inline

Returns the x coordinate of this point.

setX(), y(), z()
 qreal QVector3D::y ( ) const
inline

Returns the y coordinate of this point.

setY(), x(), z()
 qreal QVector3D::z ( ) const
inline

Returns the z coordinate of this point.

setZ(), x(), y()

## Friends And Related Function Documentation

 bool operator!= ( const QVector3D & v1, const QVector3D & v2 )
friend

Returns true if vi is not equal to v2, otherwise returns false. This operator uses an exact floating-point comparison.

 const QVector3D operator* ( const QVector3D & v1, const QVector3D & v2 )
friend

Multiplies the components of vi by the corresponding components in v2.

Note: this is not the same as the crossProduct() of vi and v2.

QVector3D::crossProduct()
 const QVector3D operator* ( const QVector3D & vector, qreal factor )
friend

Returns a copy of the given vector, multiplied by the given factor.

QVector3D::operator*=()
 const QVector3D operator* ( qreal factor, const QVector3D & vector )
friend

Returns a copy of the given vector, multiplied by the given factor.

QVector3D::operator*=()
 const QVector3D operator+ ( const QVector3D & v1, const QVector3D & v2 )
friend

Returns a QVector3D object that is the sum of the given vectors, vi and v2; each component is added separately.

QVector3D::operator+=()
 const QVector3D operator- ( const QVector3D & v1, const QVector3D & v2 )
friend

Returns a QVector3D object that is formed by subtracting v2 from vi; each component is subtracted separately.

QVector3D::operator-=()
 const QVector3D operator- ( const QVector3D & vector )
friend

Returns a QVector3D object that is formed by changing the sign of all three components of the given vector.

Equivalent to QVector3D(0,0,0) - vector.

 const QVector3D operator/ ( const QVector3D & vector, qreal divisor )
friend

Returns the QVector3D object formed by dividing all three components of the given vector by the given divisor.

QVector3D::operator/=()
 QDataStream & operator<< ( QDataStream & stream, const QVector3D & vector )
related

Writes the given vector to the given stream and returns a reference to the stream.

Refer to Serializing Data Types for additional information
 bool operator== ( const QVector3D & v1, const QVector3D & v2 )
friend

Returns true if vi is equal to v2, otherwise returns false. This operator uses an exact floating-point comparison.

 QDataStream & operator>> ( QDataStream & stream, QVector3D & vector )
related

Reads a 3D vector from the given stream into the given vector and returns a reference to the stream.