CopperSpice API  1.7.2
QPainterPath Class Reference

The QPainterPath class provides a container for painting operations, enabling graphical shapes to be constructed and reused. More...

## Classes

class  Element
Specifies the position and type of a subpath More...

## Public Types

enum  ElementType

## Public Methods

QPainterPath ()

QPainterPath (const QPainterPath &other)

QPainterPath (const QPointF &startPoint)

~QPainterPath ()

void addEllipse (const QPointF &center, qreal rx, qreal ry)

void addEllipse (qreal x, qreal y, qreal w, qreal h)

void addRect (qreal x, qreal y, qreal w, qreal h)

void addRoundRect (const QRectF &rect, int roundness)

void addRoundRect (const QRectF &rect, int xRnd, int yRnd)

void addRoundRect (qreal x, qreal y, qreal w, qreal h, int roundness)

void addRoundRect (qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd)

void addText (const QPointF &point, const QFont &f, const QString &text)

void addText (qreal x, qreal y, const QFont &f, const QString &text)

qreal angleAtPercent (qreal t) const

void arcMoveTo (const QRectF &rect, qreal angle)

void arcMoveTo (qreal x, qreal y, qreal w, qreal h, qreal angle)

void arcTo (const QRectF &rect, qreal startAngle, qreal arcLength)

void arcTo (qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength)

QRectF boundingRect () const

void closeSubpath ()

void connectPath (const QPainterPath &path)

bool contains (const QPainterPath &other) const

bool contains (const QPointF &pt) const

bool contains (const QRectF &rect) const

QRectF controlPointRect () const

void cubicTo (const QPointF &ctrlPt1, const QPointF &ctrlPt2, const QPointF &endPt)

void cubicTo (qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty)

QPointF currentPosition () const

QPainterPath::Element elementAt (int i) const

int elementCount () const

Qt::FillRule fillRule () const

QPainterPath intersected (const QPainterPath &other) const

bool intersects (const QPainterPath &other) const

bool intersects (const QRectF &rect) const

bool isEmpty () const

qreal length () const

void lineTo (const QPointF &endPoint)

void lineTo (qreal x, qreal y)

void moveTo (const QPointF &point)

void moveTo (qreal x, qreal y)

bool operator!= (const QPainterPath &other) const

QPainterPath operator& (const QPainterPath &other) const

QPainterPath & operator&= (const QPainterPath &other)

QPainterPath operator+ (const QPainterPath &other) const

QPainterPath & operator+= (const QPainterPath &other)

QPainterPath operator- (const QPainterPath &other) const

QPainterPath & operator-= (const QPainterPath &other)

QPainterPath & operator= (const QPainterPath &other)

QPainterPath & operator= (QPainterPath &&other)

bool operator== (const QPainterPath &other) const

QPainterPath operator| (const QPainterPath &other) const

QPainterPath & operator|= (const QPainterPath &other)

qreal percentAtLength (qreal t) const

QPointF pointAtPercent (qreal t) const

void quadTo (const QPointF &ctrlPt, const QPointF &endPt)

void quadTo (qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty)

void setElementPositionAt (int i, qreal x, qreal y)

void setFillRule (Qt::FillRule fillRule)

QPainterPath simplified () const

qreal slopeAtPercent (qreal t) const

QPainterPath subtracted (const QPainterPath &other) const

QPainterPath subtractedInverted (const QPainterPath &other) const

void swap (QPainterPath &other)

QPolygonF toFillPolygon (const QMatrix &matrix=QMatrix ()) const

QPolygonF toFillPolygon (const QTransform &matrix) const

QList< QPolygonFtoFillPolygons (const QMatrix &matrix=QMatrix ()) const

QList< QPolygonFtoFillPolygons (const QTransform &matrix) const

QPainterPath toReversed () const

QList< QPolygonFtoSubpathPolygons (const QMatrix &matrix=QMatrix ()) const

QList< QPolygonFtoSubpathPolygons (const QTransform &matrix) const

void translate (const QPointF &offset)

void translate (qreal dx, qreal dy)

QPainterPath translated (const QPointF &offset) const

QPainterPath translated (qreal dx, qreal dy) const

QPainterPath united (const QPainterPath &other) const

## Friends

QDataStreamoperator<< (QDataStream &, const QPainterPath &)

QDataStreamoperator>> (QDataStream &, QPainterPath &)

class QMatrix

class QPainterPathStroker

class QTransform

## Detailed Description

The QPainterPath class provides a container for painting operations, enabling graphical shapes to be constructed and reused.

A painter path is an object composed of a number of graphical building blocks, such as rectangles, ellipses, lines, and curves. Building blocks can be joined in closed subpaths, for example as a rectangle or an ellipse. A closed path has coinciding start and end points. Or they can exist independently as unclosed subpaths, such as lines and curves.

A QPainterPath object can be used for filling, outlining, and clipping. To generate fillable outlines for a given painter path, use the QPainterPathStroker class. The main advantage of painter paths over normal drawing operations is that complex shapes only need to be created once; then they can be drawn many times using only calls to the QPainter::drawPath() function.

QPainterPath provides a collection of functions that can be used to obtain information about the path and its elements. In addition it is possible to reverse the order of the elements using the toReversed() function. There are also several functions to convert this painter path object into a polygon representation.

### Composing a QPainterPath

A QPainterPath object can be constructed as an empty path, with a given start point, or as a copy of another QPainterPath object. Once created, lines and curves can be added to the path using the lineTo(), arcTo(), cubicTo() and quadTo() functions. The lines and curves stretch from the currentPosition() to the position passed as argument.

The currentPosition() of the QPainterPath object is always the end position of the last subpath that was added (or the initial start point). Use the moveTo() function to move the currentPosition() without adding a component. The moveTo() function implicitly starts a new subpath, and closes the previous one. Another way of starting a new subpath is to call the closeSubpath() function which closes the current path by adding a line from the currentPosition() back to the path's start position. Note that the new path will have (0, 0) as its initial currentPosition().

In addition, a path can be added to the current path using the connectPath() function. But note that this function will connect the last element of the current path to the first element of given one by adding a line.

Below is a code snippet that shows how a QPainterPath object can be used:

 QPainterPath path; path.addRect(20, 20, 60, 60); path.moveTo(0, 0); path.cubicTo(99, 0, 50, 50, 99, 99); path.cubicTo(0, 99, 50, 50, 0, 0); QPainter painter(this); painter.fillRect(0, 0, 100, 100, Qt::white); painter.setPen(QPen(QColor(79, 106, 25), 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); painter.setBrush(QColor(122, 163, 39)); painter.drawPath(path);

The painter path is initially empty when constructed. We first add a rectangle, which is a closed subpath. Then we add two bezier curves which together form a closed subpath even though they are not closed individually. Finally we draw the entire path. The path is filled using the default fill rule, Qt::OddEvenFill. CopperSpice provides two methods for filling paths:

Qt::OddEvenFillQt::WindingFill

Refer to the Qt::FillRule documentation for the definition of the rules. A painter path's currently set fill rule can be retrieved using the fillRule() function, and altered using the setFillRule() function.

### QPainterPath Information

The QPainterPath class provides a collection of functions that returns information about the path and its elements.

The currentPosition() function returns the end point of the last subpath that was added (or the initial start point). The elementAt() function can be used to retrieve the various subpath elements, the number of elements can be retrieved using the elementCount() function, and the isEmpty() function tells whether this QPainterPath object contains any elements at all.

The controlPointRect() function returns the rectangle containing all the points and control points in this path. This function is significantly faster to compute than the exact boundingRect() which returns the bounding rectangle of this painter path with floating point precision.

Finally, QPainterPath provides the contains() function which can be used to determine whether a given point or rectangle is inside the path, and the intersects() function which determines if any of the points inside a given rectangle also are inside this path.

### QPainterPath Conversion

For compatibility reasons, it might be required to simplify the representation of a painter path: QPainterPath provides the toFillPolygon(), toFillPolygons() and toSubpathPolygons() functions which convert the painter path into a polygon. The toFillPolygon() returns the painter path as one single polygon, while the two latter functions return a list of polygons.

The toFillPolygons() and toSubpathPolygons() functions are provided because it is usually faster to draw several small polygons than to draw one large polygon, even though the total number of points drawn is the same. The difference between the two is the number of polygons they return: The toSubpathPolygons() creates one polygon for each subpath regardless of intersecting subpaths (i.e. overlapping bounding rectangles), while the toFillPolygons() functions creates only one polygon for overlapping subpaths.

The toFillPolygon() and toFillPolygons() functions first convert all the subpaths to polygons, then uses a rewinding technique to make sure that overlapping subpaths can be filled using the correct fill rule. Note that rewinding inserts additional lines in the polygon so the outline of the fill polygon does not match the outline of the path.

QPainterPathStroker, QPainter, QRegion

## Member Enumeration Documentation

This enum describes the types of elements used to connect vertices in subpaths.

ConstantValueDescription
QPainterPath::MoveToElement0A new subpath. Refer to moveTo().
QPainterPath::LineToElement1A line. Refer to lineTo().
QPainterPath::CurveToElement2A curve. Refer to cubicTo() and quadTo().
QPainterPath::CurveToDataElement3The extra data required to describe a curve in a CurveToElement element.
elementAt(), elementCount()

## Constructor & Destructor Documentation

 QPainterPath::QPainterPath ( )

Constructs an empty QPainterPath object.

 QPainterPath::QPainterPath ( const QPointF & startPoint )
explicit

Creates a QPainterPath object with the given startPoint as its current position.

 QPainterPath::QPainterPath ( const QPainterPath & other )

Copy constructs a new QPainterPath from other.

operator=()
 QPainterPath::~QPainterPath ( )

Destroys this QPainterPath object.

## Method Documentation

 void QPainterPath::addEllipse ( const QPointF & center, qreal rx, qreal ry )
inline

Creates an ellipse positioned at center with radii rx and ry, and adds it to the painter path as a closed subpath.

 void QPainterPath::addEllipse ( const QRectF & boundingRectangle )

Creates an ellipse within the specified boundingRectangle and adds it to the painter path as a closed subpath.

The ellipse is composed of a clockwise curve, starting and finishing at zero degrees (the 3 o'clock position).

arcTo(), QPainter::drawEllipse(), Composing a QPainterPath
 void QPainterPath::addEllipse ( qreal x, qreal y, qreal w, qreal h )
inline

Creates an ellipse within the bounding rectangle defined by its top-left corner at (x, y), width and height, and adds it to the painter path as a closed subpath.

 void QPainterPath::addPath ( const QPainterPath & path )

Adds the given path to this path as a closed subpath.

connectPath(), Composing a QPainterPath
 void QPainterPath::addPolygon ( const QPolygonF & polygon )

Adds the given polygon to the path as an (unclosed) subpath.

The current position after the polygon has been added, is the last point in polygon. To draw a line back to the first point, use the closeSubpath() function.

lineTo(), Composing a QPainterPath
 void QPainterPath::addRect ( const QRectF & rect )

Adds the given rect to this path as a closed subpath. The rectangle is added as a clockwise set of lines. The painter path's current position after the rectangle has been added is at the top-left corner of the rectangle.

 void QPainterPath::addRect ( qreal x, qreal y, qreal w, qreal h )
inline

Adds a rectangle at position (x, y), with the given width and height, as a closed subpath.

 void QPainterPath::addRegion ( const QRegion & region )

Adds the given region to the path by adding each rectangle in the region as a separate closed subpath.

 void QPainterPath::addRoundedRect ( const QRectF & rect, qreal xRadius, qreal yRadius, Qt::SizeMode mode = Qt::AbsoluteSize )

Adds the given rectangle rect with rounded corners to the path.

The xRadius and yRadius arguments specify the radii of the ellipses defining the corners of the rounded rectangle. When mode is Qt::RelativeSize, xRadius and yRadius are specified in percentage of half the rectangle's width and height respectively, and should be in the range 0.0 to 100.0.

 void QPainterPath::addRoundedRect ( qreal x, qreal y, qreal w, qreal h, qreal xRadius, qreal yRadius, Qt::SizeMode mode = Qt::AbsoluteSize )
inline

Adds the given rectangle x, y, w, h with rounded corners to the path.

 void QPainterPath::addRoundRect ( const QRectF & rect, int roundness )
inlinedeprecated
Deprecated:

Adds a rounded rectangle, rect, to the path.

The roundness argument specifies uniform roundness for the rectangle. Vertical and horizontal roundness factors will be adjusted accordingly to act uniformly around both axes. Use this method if you want a rectangle equally rounded across both the X and Y axis.

 void QPainterPath::addRoundRect ( const QRectF & r, int xRnd, int yRnd )
deprecated
Deprecated:
Adds a rectangle r with rounded corners to the path.

The xRnd and yRnd arguments specify how rounded the corners should be. 0 is angled corners, 99 is maximum roundedness.

 void QPainterPath::addRoundRect ( qreal x, qreal y, qreal w, qreal h, int roundness )
inlinedeprecated
Deprecated:

Adds a rounded rectangle to the path, defined by the coordinates x and y with the specified width and height.

The roundness argument specifies uniform roundness for the rectangle. Vertical and horizontal roundness factors will be adjusted accordingly to act uniformly around both axes. Use this method if you want a rectangle equally rounded across both the X and Y axis.

 void QPainterPath::addRoundRect ( qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd )
inlinedeprecated
Deprecated:

Adds a rectangle with rounded corners to the path. The rectangle is constructed from x, y, and the width and height w and h.

The xRnd and yRnd arguments specify how rounded the corners should be. 0 is angled corners, 99 is maximum roundedness.

 void QPainterPath::addText ( const QPointF & point, const QFont & font, const QString & text )

Adds the given text to this path as a set of closed subpaths created from the font supplied. The subpaths are positioned so that the left end of the text's baseline lies at the specified point.

QPainter::drawText(), Composing a QPainterPath
 void QPainterPath::addText ( qreal x, qreal y, const QFont & f, const QString & text )
inline

Adds the given text to this path as a set of closed subpaths created from the font supplied. The subpaths are positioned so that the left end of the text's baseline lies at the point specified by (x, y).

 qreal QPainterPath::angleAtPercent ( qreal t ) const

Returns the angle of the path tangent at the percentage t. The argument t has to be between 0 and 1.

Positive values for the angles mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position.

Note that similarly to the other percent methods, the percentage measurement is not linear with regards to the length if curves are present in the path. When curves are present the percentage argument is mapped to the t parameter of the Bezier equations.

 void QPainterPath::arcMoveTo ( const QRectF & rect, qreal angle )

Creates a move to that lies on the arc that occupies the given rect at angle.

Angles are specified in degrees. Clockwise arcs can be specified using negative angles.

moveTo(), arcTo()
 void QPainterPath::arcMoveTo ( qreal x, qreal y, qreal w, qreal h, qreal angle )
inline

Creates a move to that lies on the arc that occupies the QRectF(x, y, width, height) at angle.

 void QPainterPath::arcTo ( const QRectF & rect, qreal startAngle, qreal sweepLength )

Creates an arc that occupies the given rect beginning at the specified startAngle and extending sweepLength degrees counter-clockwise. Angles are specified in degrees. Clockwise arcs can be specified using negative angles.

This method connects the starting point of the arc to the current position if they are not already connected. After the arc has been added, the current position is the last point in arc. To draw a line back to the first point, use the closeSubpath() function.

 QLinearGradient myGradient; QPen myPen; QPointF center, startPoint; QPainterPath myPath; myPath.moveTo(center); myPath.arcTo(boundingRect, startAngle, sweepLength); QPainter painter(this); painter.setBrush(myGradient); painter.setPen(myPen); painter.drawPath(myPath);
arcMoveTo(), addEllipse(), QPainter::drawArc(), QPainter::drawPie(), Composing a QPainterPath
 void QPainterPath::arcTo ( qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength )
inline

Creates an arc that occupies the rectangle QRectF(x, y, width, height), beginning at the specified startAngle and extending sweepLength degrees counter-clockwise.

 QRectF QPainterPath::boundingRect ( ) const

Returns the bounding rectangle of this painter path as a rectangle with floating point precision.

controlPointRect()
 void QPainterPath::closeSubpath ( )

Closes the current subpath by drawing a line to the beginning of the subpath, automatically starting a new path. The current point of the new path is (0, 0).

If the subpath does not contain any elements, this function does nothing.

moveTo(), Composing a QPainterPath
 void QPainterPath::connectPath ( const QPainterPath & path )

Connects the given path to this path by adding a line from the last element of this path to the first element of the given path.

 bool QPainterPath::contains ( const QPainterPath & other ) const

Returns true if the given path other is contained within the current path. Returns false if any edges of the current path and p intersect.

Set operations on paths will treat the paths as areas. Non-closed paths will be treated as implicitly closed.

intersects()
 bool QPainterPath::contains ( const QPointF & point ) const

Returns true if the given point is inside the path, otherwise returns false.

intersects()
 bool QPainterPath::contains ( const QRectF & rect ) const

Returns true if the given rect is inside the path, otherwise returns false.

 QRectF QPainterPath::controlPointRect ( ) const

Returns the rectangle containing all the points and control points in this path.

This function is significantly faster to compute than the exact boundingRect(), and the returned rectangle is always a superset of the rectangle returned by boundingRect().

boundingRect()
 void QPainterPath::cubicTo ( const QPointF & c1, const QPointF & c2, const QPointF & endPoint )

Adds a cubic Bezier curve between the current position and the given endPoint using the control points specified by c1, and c2.

After the curve is added, the current position is updated to be at the end point of the curve.

 void QPainterPath::cubicTo ( qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty )
inline

Adds a cubic Bezier curve between the current position and the end point (endPointX, endPointY) with control points specified by (c1X, c1Y) and (c2X, c2Y).

 QPointF QPainterPath::currentPosition ( ) const

Returns the current position of the path.

 QPainterPath::Element QPainterPath::elementAt ( int index ) const

Returns the element at the given index in the painter path.

ElementType, elementCount(), isEmpty()
 int QPainterPath::elementCount ( ) const

Returns the number of path elements in the painter path.

ElementType, elementAt(), isEmpty()
 Qt::FillRule QPainterPath::fillRule ( ) const

Returns the painter path's currently set fill rule.

setFillRule()
 QPainterPath QPainterPath::intersected ( const QPainterPath & other ) const

Returns a path which is the intersection of this path's fill area and the other fill area. Bezier curves may be flattened to line segments due to numerical instability of doing bezier curve intersections.

 bool QPainterPath::intersects ( const QPainterPath & other ) const

Returns true if the current path intersects at any point the given path other. Also returns true if the current path contains or is contained by any part of p.

Set operations on paths will treat the paths as areas. Non-closed paths will be treated as implicitly closed.

contains()
 bool QPainterPath::intersects ( const QRectF & rect ) const

Returns true if any point in the given rect intersects the path, otherwise returns false.

There is an intersection if any of the lines making up the rectangle crosses a part of the path or if any part of the rectangle overlaps with any area enclosed by the path. This function respects the current fillRule to determine what is considered inside the path.

contains()
 bool QPainterPath::isEmpty ( ) const

Returns true if either there are no elements in this path, or if the only element is a MoveToElement, otherwise returns false.

elementCount()
 qreal QPainterPath::length ( ) const

Returns the length of the current path.

 void QPainterPath::lineTo ( const QPointF & endPoint )

Adds a straight line from the current position to the given endPoint. After the line is drawn, the current position is updated to be at the end point of the line.

 void QPainterPath::lineTo ( qreal x, qreal y )
inline

Draws a line from the current position to the point (x, y).

 void QPainterPath::moveTo ( const QPointF & point )

Moves the current point to the given point, implicitly starting a new subpath and closing the previous one.

closeSubpath(), Composing a QPainterPath
 void QPainterPath::moveTo ( qreal x, qreal y )
inline

Moves the current position to (x, y) and starts a new subpath, implicitly closing the previous path.

 bool QPainterPath::operator!= ( const QPainterPath & other ) const

Returns true if this painter path differs from the given other. Comparing paths may involve a per element comparison which can be slow for complex paths.

operator==()
 QPainterPath QPainterPath::operator& ( const QPainterPath & other ) const

Returns the intersection of this path and the other path.

intersected(), operator&=(), united(), operator|()
 QPainterPath & QPainterPath::operator&= ( const QPainterPath & other )

Intersects this path with other and returns a reference to this path.

intersected(), operator&(), operator|=()
 QPainterPath QPainterPath::operator+ ( const QPainterPath & other ) const

Returns the union of this path and the other path. This function is equivalent to operator|().

united(), operator+=(), operator-()
 QPainterPath & QPainterPath::operator+= ( const QPainterPath & other )

Unites this path with other, and returns a reference to this path. This is equivalent to operator|=().

united(), operator+(), operator-=()
 QPainterPath QPainterPath::operator- ( const QPainterPath & other ) const

Subtracts the other path from a copy of this path, and returns the copy.

subtracted(), operator-=(), operator+()
 QPainterPath & QPainterPath::operator-= ( const QPainterPath & other )

Subtracts other from this path, and returns a reference to this path.

subtracted(), operator-(), operator+=()
 QPainterPath & QPainterPath::operator= ( const QPainterPath & other )

Copy assigns from other and returns a reference to this object.

QPainterPath()
 QPainterPath & QPainterPath::operator= ( QPainterPath && other )
inline

Move assigns from other and returns a reference to this object.

 bool QPainterPath::operator== ( const QPainterPath & other ) const

Returns true if this painterpath is equal to the given other.

Comparing paths may involve a per element comparison which can be slow for complex paths.

operator!=()
 QPainterPath QPainterPath::operator| ( const QPainterPath & other ) const

Returns the union of this path and the other path.

united(), operator|=(), intersected(), operator&()
 QPainterPath & QPainterPath::operator|= ( const QPainterPath & other )

Unites this path with other and returns a reference to this path.

united(), operator|(), operator&=()
 qreal QPainterPath::percentAtLength ( qreal len ) const

Returns percentage of the whole path at the specified length len.

Note that similarly to other percent methods, the percentage measurement is not linear with regards to the length, if curves are present in the path. When curves are present the percentage argument is mapped to the t parameter of the Bezier equations.

 QPointF QPainterPath::pointAtPercent ( qreal t ) const

Returns the point at at the percentage t of the current path. The argument t has to be between 0 and 1.

Note that similarly to other percent methods, the percentage measurement is not linear with regards to the length, if curves are present in the path. When curves are present the percentage argument is mapped to the t parameter of the Bezier equations.

 void QPainterPath::quadTo ( const QPointF & c, const QPointF & endPoint )

Adds a quadratic Bezier curve between the current position and the given endPoint with the control point specified by c.

After the curve is added, the current point is updated to be at the end point of the curve.

cubicTo(), Composing a QPainterPath
 void QPainterPath::quadTo ( qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty )
inline

Adds a quadratic Bezier curve between the current point and the endpoint (endPointX, endPointY) with the control point specified by (cx, cy).

 void QPainterPath::setElementPositionAt ( int index, qreal x, qreal y )

Sets the x and y coordinate of the element at index index to x and y.

 void QPainterPath::setFillRule ( Qt::FillRule fillRule )

Sets the fill rule of the painter path to the given fillRule. CopperSpice provides two methods for filling paths:

Qt::OddEvenFill (default)Qt::WindingFill
fillRule()
 QPainterPath QPainterPath::simplified ( ) const

Returns a simplified version of this path. This implies merging all subpaths that intersect, and returning a path containing no intersecting edges. Consecutive parallel lines will also be merged. The simplified path will always use the default fill rule, Qt::OddEvenFill. Bezier curves may be flattened to line segments due to numerical instability of doing bezier curve intersections.

 qreal QPainterPath::slopeAtPercent ( qreal t ) const

Returns the slope of the path at the percentage t. The argument t has to be between 0 and 1.

Note that similarly to other percent methods, the percentage measurement is not linear with regards to the length, if curves are present in the path. When curves are present the percentage argument is mapped to the t parameter of the Bezier equations.

 QPainterPath QPainterPath::subtracted ( const QPainterPath & other ) const

Returns a path which is other fill area subtracted from this path's fill area.

Set operations on paths will treat the paths as areas. Non-closed paths will be treated as implicitly closed. Bezier curves may be flattened to line segments due to numerical instability of doing bezier curve intersections.

 QPainterPath QPainterPath::subtractedInverted ( const QPainterPath & other ) const
deprecated
Deprecated:
subtracted()
 void QPainterPath::swap ( QPainterPath & other )
inline

Swaps painter path other with this painter path. This operation is very fast and never fails.

 QPolygonF QPainterPath::toFillPolygon ( const QMatrix & matrix = QMatrix() ) const

Converts the path into a polygon using the QTransform matrix, and returns the polygon.

 QPolygonF QPainterPath::toFillPolygon ( const QTransform & matrix ) const

Converts the path into a polygon using the QTransform matrix, and returns the polygon. The polygon is created by first converting all subpaths to polygons, then using a rewinding technique to make sure that overlapping subpaths can be filled using the correct fill rule.

Note that rewinding inserts addition lines in the polygon so the outline of the fill polygon does not match the outline of the path.

toSubpathPolygons(), toFillPolygons(), QPainterPath Conversion
 QList< QPolygonF > QPainterPath::toFillPolygons ( const QMatrix & matrix = QMatrix() ) const

Converts the path into a polygon using the QTransform matrix, and returns the list.

 QList< QPolygonF > QPainterPath::toFillPolygons ( const QTransform & matrix ) const

Converts the path into a list of polygons using the QTransform matrix, and returns the list.

The function differs from the toFillPolygon() function in that it creates several polygons. It is provided because it is usually faster to draw several small polygons than to draw one large polygon, even though the total number of points drawn is the same.

The toFillPolygons() function differs from the toSubpathPolygons() function in that it create only polygon for subpaths that have overlapping bounding rectangles.

Like the toFillPolygon() function, this function uses a rewinding technique to make sure that overlapping subpaths can be filled using the correct fill rule. Note that rewinding inserts addition lines in the polygons so the outline of the fill polygon does not match the outline of the path.

toSubpathPolygons(), toFillPolygon(), QPainterPath Conversion
 QPainterPath QPainterPath::toReversed ( ) const

Creates and returns a reversed copy of the path.

It is the order of the elements that is reversed: If a QPainterPath is composed by calling the moveTo(), lineTo() and cubicTo() functions in the specified order, the reversed copy is composed by calling cubicTo(), lineTo() and moveTo().

 QList< QPolygonF > QPainterPath::toSubpathPolygons ( const QMatrix & matrix = QMatrix() ) const

Converts the path into a list of polygons using the QTransform matrix, and returns the list.

 QList< QPolygonF > QPainterPath::toSubpathPolygons ( const QTransform & matrix ) const

Converts the path into a list of polygons using the QTransform matrix, and returns the list.

This function creates one polygon for each subpath regardless of intersecting subpaths (i.e. overlapping bounding rectangles). To make sure that such overlapping subpaths are filled correctly, use the toFillPolygons() function instead.

toFillPolygons(), toFillPolygon(), QPainterPath Conversion
 void QPainterPath::translate ( const QPointF & offset )
inline

Translates all elements in the path by the given offset.

translated()
 void QPainterPath::translate ( qreal dx, qreal dy )

Translates all elements in the path by (dx, dy).

translated()
 QPainterPath QPainterPath::translated ( const QPointF & offset ) const
inline

Returns a copy of the path that is translated by the given offset.

translate()
 QPainterPath QPainterPath::translated ( qreal dx, qreal dy ) const

Returns a copy of the path that is translated by (dx, dy).

translate()
 QPainterPath QPainterPath::united ( const QPainterPath & other ) const

Returns a path which is the union of this QPainterPath fill area and the other fill area.

Set operations on paths will treat the paths as areas. Non-closed paths will be treated as implicitly closed. Bezier curves may be flattened to line segments due to numerical instability of doing bezier curve intersections.

intersected(), subtracted()

## Friends And Related Function Documentation

 QDataStream & operator<< ( QDataStream & stream, const QPainterPath & path )
friend

Writes the given painter path to the given stream, and returns a reference to the stream.