CopperSpice API
1.9.2
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Specifies 2D transformations of a coordinate system. More...
Public Types | |
enum | TransformationType |
Public Methods | |
QTransform () | |
QTransform (const QMatrix &matrix) | |
QTransform (qreal m11, qreal m12, qreal m13, qreal m21, qreal m22, qreal m23, qreal m31, qreal m32, qreal m33=1.0) | |
QTransform (qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy) | |
QTransform | adjoint () const |
qreal | det () const |
qreal | determinant () const |
qreal | dx () const |
qreal | dy () const |
QTransform | inverted (bool *invertible=nullptr) const |
bool | isAffine () const |
bool | isIdentity () const |
bool | isInvertible () const |
bool | isRotating () const |
bool | isScaling () const |
bool | isTranslating () const |
qreal | m11 () const |
qreal | m12 () const |
qreal | m13 () const |
qreal | m21 () const |
qreal | m22 () const |
qreal | m23 () const |
qreal | m31 () const |
qreal | m32 () const |
qreal | m33 () const |
QLine | map (const QLine &line) const |
QLineF | map (const QLineF &line) const |
QPainterPath | map (const QPainterPath &path) const |
QPoint | map (const QPoint &point) const |
QPointF | map (const QPointF &point) const |
QPolygon | map (const QPolygon &polygon) const |
QPolygonF | map (const QPolygonF &polygon) const |
QRegion | map (const QRegion ®ion) const |
void | map (int x, int y, int *tx, int *ty) const |
void | map (qreal x, qreal y, qreal *tx, qreal *ty) const |
QRect | mapRect (const QRect &rect) const |
QRectF | mapRect (const QRectF &rect) const |
QPolygon | mapToPolygon (const QRect &rect) const |
operator QVariant () const | |
bool | operator!= (const QTransform &transform) const |
QTransform | operator* (const QTransform &transform) const |
QTransform & | operator*= (const QTransform &transform) |
QTransform & | operator*= (qreal factor) |
QTransform & | operator+= (qreal delta) |
QTransform & | operator-= (qreal delta) |
QTransform & | operator/= (qreal factor) |
QTransform & | operator= (const QTransform &other) |
bool | operator== (const QTransform &transform) const |
void | reset () |
QTransform & | rotate (qreal angle, Qt::Axis axis=Qt::ZAxis) |
QTransform & | rotateRadians (qreal angle, Qt::Axis axis=Qt::ZAxis) |
QTransform & | scale (qreal sx, qreal sy) |
void | setMatrix (qreal m11, qreal m12, qreal m13, qreal m21, qreal m22, qreal m23, qreal m31, qreal m32, qreal m33) |
QTransform & | shear (qreal sh, qreal sv) |
const QMatrix & | toAffine () const |
QTransform & | translate (qreal dx, qreal dy) |
QTransform | transposed () const |
TransformationType | type () const |
Static Public Methods | |
static QTransform | fromScale (qreal sx, qreal sy) |
static QTransform | fromTranslate (qreal dx, qreal dy) |
static bool | quadToQuad (const QPolygonF &quad1, const QPolygonF &quad2, QTransform &result) |
static bool | quadToSquare (const QPolygonF &quad, QTransform &result) |
static bool | squareToQuad (const QPolygonF &quad, QTransform &result) |
Related Functions | |
These are not member functions | |
QLine | operator* (const QLine &line, const QTransform &matrix) |
QLineF | operator* (const QLineF &line, const QTransform &matrix) |
QPainterPath | operator* (const QPainterPath &path, const QTransform &matrix) |
QPoint | operator* (const QPoint &point, const QTransform &matrix) |
QPointF | operator* (const QPointF &point, const QTransform &matrix) |
QPolygon | operator* (const QPolygon &polygon, const QTransform &matrix) |
QPolygonF | operator* (const QPolygonF &polygon, const QTransform &matrix) |
QRegion | operator* (const QRegion ®ion, const QTransform &matrix) |
QDataStream & | operator<< (QDataStream &stream, const QTransform &matrix) |
QDataStream & | operator>> (QDataStream &stream, QTransform &matrix) |
bool | qFuzzyCompare (const QTransform &transform1, const QTransform &transform2) |
uint | qHash (const QTransform &key, uint seed=0) |
The QTransform class specifies 2D transformations of a coordinate system. A transformation specifies how to translate, scale, shear, rotate or project the coordinate system, and is typically used when rendering graphics. QTransform is a true 3x3 matrix, allowing perspective transformations.
QTransform's toAffine() method allows converting QTransform to QMatrix. If a perspective transformation has been specified on the matrix, then the conversion will cause loss of data.
A QTransform object can be built using the setMatrix(), scale(), rotate(), translate() and shear() methods. Alternatively, it can be built by applying Basic Matrix Operations. The matrix can also be defined when constructed, and it can be reset to the identity matrix (the default) using the reset() method.
The QTransform class supports mapping of graphic primitives. A given point, line, polygon, region, or painter path can be mapped to the coordinate system defined by this matrix using the map() method. In case of a rectangle, its coordinates can be transformed using the mapRect() method. A rectangle can also be transformed into a polygon (mapped to the coordinate system defined by this matrix), using the mapToPolygon() method.
QTransform provides the isIdentity() method which returns true if the matrix is the identity matrix, and the isInvertible() method which returns true if the matrix is non-singular (i.e. AB = BA = I). The inverted() method returns an inverted copy of this matrix if it is invertible (otherwise it returns the identity matrix), and adjoint() returns the matrix's classical adjoint. In addition, QTransform provides the determinant() method which returns the matrix's determinant.
The QTransform class supports matrix multiplication, addition and subtraction, and objects of the class can be streamed as well as compared.
When rendering graphics the matrix defines the transformations but the actual transformation is performed by the drawing routines in QPainter.
By default, QPainter operates on the associated device's own coordinate system. The standard coordinate system of a QPaintDevice has its origin located at the top-left position. The x value increases to the right and the y value increases downward. For a complete description refer to the coordinate system documentation.
QPainter has methods to translate, scale, shear, and rotate the coordinate system without using a QTransform.
void SimpleTransformation::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.drawRect(0, 0, 100, 100);
painter.rotate(45);
painter.drawText(20, 10, "QTransform");
}
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Although the methods in QPainter are available, it can be more efficient to build a QTransform and call QPainter::setTransform() to perform multiple transform operations.
void CombinedTransformation::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.drawRect(0, 0, 100, 100);
QTransform transform;
transform.translate(50, 50);
transform.rotate(45);
transform.scale(0.5, 1.0);
painter.setTransform(transform);
painter.drawText(20, 10, "QTransform");
}
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A QTransform object contains a 3 x 3 matrix. The m31
(dx
) and m32
(dy
) elements specify horizontal and vertical translation. The m11
and m22
elements specify horizontal and vertical scaling. The m21
and m12
elements specify horizontal and vertical shearing. And finally, the m13
and m23
elements specify horizontal and vertical projection, with m33
as an additional projection factor.
QTransform transforms a point in the plane to another point using the following formulas:
The point (x, y) is the original point, and (x', y') is the transformed point. (x', y') can be transformed back to (x, y) by performing the same operation on the inverted() matrix.
The various matrix elements can be set when constructing the matrix, or by using the setMatrix() method later on. They can also be manipulated using the translate(), rotate(), scale() and shear() methods. The currently set values can be retrieved using the m11(), m12(), m13(), m21(), m22(), m23(), m31(), m32(), m33(), dx() and dy() methods.
Translation is the simplest transformation. Setting dx
and dy
will move the coordinate system dx
units along the X axis and dy
units along the Y axis. Scaling can be done by setting m11
and m22
. For example, setting m11
to 2 and m22
to 1.5 will double the height and increase the width by 50%. The identity matrix has m11
, m22
, and m33
set to 1 (all others are set to 0) mapping a point to itself. Shearing is controlled by m12
and m21
. Setting these elements to values different from zero will twist the coordinate system. Rotation is achieved by setting both the shearing factors and the scaling factors. Perspective transformation is achieved by setting both the projection factors and the scaling factors.
The following table is the combined transformations example using basic matrix operations.
void BasicOperations::paintEvent(QPaintEvent *)
{
double pi = 3.14;
double a = pi/180 * 45.0;
double sina = sin(a);
double cosa = cos(a);
QTransform translationTransform(1, 0, 0, 1, 50.0, 50.0);
QTransform rotationTransform(cosa, sina, -sina, cosa, 0, 0);
QTransform scalingTransform(0.5, 0, 0, 1.0, 0, 0);
QTransform transform;
transform = scalingTransform * rotationTransform * translationTransform;
QPainter painter(this);
painter.drawRect(0, 0, 100, 100);
painter.setTransform(transform);
painter.drawText(20, 10, "QTransform");
}
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Constant | Value |
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QTransform::TxNone | 0x00 |
QTransform::TxTranslate | 0x01 |
QTransform::TxScale | 0x02 |
QTransform::TxRotate | 0x04 |
QTransform::TxShear | 0x08 |
QTransform::TxProject | 0x10 |
QTransform::QTransform | ( | ) |
Constructs an identity matrix. All elements are set to zero except m_11, m_22, and m_33 which are set to 1.
Constructs a matrix with the elements, m11, m12, m21, m22, dx and dy.
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explicit |
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nodiscard |
Returns the adjoint of this matrix.
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inlinedeprecated |
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inline |
Returns the matrix's determinant.
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inline |
Returns the horizontal translation factor.
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inline |
Returns the vertical translation factor.
Creates a matrix which corresponds to a scaling of sx horizontally and sy vertically. This is equivalent to calling QTransform().scale(sx, sy) but slightly faster.
Creates a matrix which corresponds to a translation of dx along the x axis and dy along the y axis. This is equivalent to calling QTransform().translate(dx, dy) but slightly faster.
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nodiscard |
Returns an inverted copy of this matrix.
If the matrix is singular (not invertible), the returned matrix is the identity matrix. If invertible is valid (i.e. not 0), its value is set to true if the matrix is invertible, otherwise it is set to false.
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inline |
Returns true if the matrix represent an affine transformation, otherwise returns false.
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inline |
Returns true if the matrix is the identity matrix, otherwise returns false.
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inline |
Returns true if the matrix is invertible, otherwise returns false.
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inline |
Returns true if the matrix represents some kind of a rotating transformation, otherwise returns false.
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inline |
Returns true if the matrix represents a scaling transformation, otherwise returns false.
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inline |
Returns true if the matrix represents a translating transformation, otherwise returns false.
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inline |
Returns the horizontal projection factor.
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inline |
Returns the vertical projection factor.
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inline |
Returns the horizontal translation factor.
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inline |
Returns the vertical translation factor.
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inline |
Returns the division factor.
Creates and returns a QLineF object that is a copy of the given line mapped into the coordinate system defined by this matrix.
Creates and returns a QLine object that is a copy of the given line, mapped into the coordinate system defined by this matrix. The transformed coordinates are rounded to the nearest integer.
QPainterPath QTransform::map | ( | const QPainterPath & | path | ) | const |
Creates and returns a QPainterPath object that is a copy of the given path, mapped into the coordinate system defined by this matrix.
Creates and returns a QPoint object that is a copy of the given point, mapped into the coordinate system defined by this matrix. The transformed coordinates are rounded to the nearest integer.
Creates and returns a QPointF object that is a copy of the given point mapped into the coordinate system defined by this matrix.
Creates and returns a QPolygon object that is a copy of the given polygon, mapped into the coordinate system defined by this matrix. The transformed coordinates are rounded to the nearest integer.
Creates and returns a QPolygonF object that is a copy of the given polygon, mapped into the coordinate system defined by this matrix.
Creates and returns a QRegion object that is a copy of the given region, mapped into the coordinate system defined by this matrix. Calling this method can be rather expensive if rotations or shearing are used.
void QTransform::map | ( | int | x, |
int | y, | ||
int * | tx, | ||
int * | ty | ||
) | const |
Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put in tx and ty, respectively. The transformed coordinates are rounded to the nearest integer.
Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put into tx and ty respectively.
The coordinates are transformed using the following formulas. The point (x, y) is the original point, and (x', y') is the transformed point.
Creates and returns a QRect object that is a copy of the given rect, mapped into the coordinate system defined by this matrix. The transformed coordinates are rounded to the nearest integer.
Creates and returns a QRectF object that is a copy of the given rect, mapped into the coordinate system defined by this matrix. If rotation or shearing has been specified the bounding rectangle is returned. To retrieve the exact region the given rectangle maps to, call mapToPolygon() instead.
The rectangle's coordinates are transformed using the following formulas.
Creates and returns a QPolygon representation of the given rect, mapped into the coordinate system defined by this matrix. Polygons and rectangles behave slightly differently when transformed (due to integer rounding). This means calling matrix.map(QPolygon(rect)) is not always the same as calling matrix.mapToPolygon(rect).
The rectangle's coordinates are transformed using the following formulas.
bool QTransform::operator!= | ( | const QTransform & | transform | ) | const |
Returns true if this matrix is not equal to the given transform, otherwise returns false.
QTransform QTransform::operator* | ( | const QTransform & | transform | ) | const |
Returns the result of multiplying this matrix by the given transform. Matrix multiplication is not commutative, for example a*b != b*a.
QTransform & QTransform::operator*= | ( | const QTransform & | transform | ) |
Returns the result of multiplying this matrix by the given transform.
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inline |
Returns the result of performing an element-wise multiplication of this matrix with the given factor.
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inline |
Returns the matrix obtained by adding the given delta to each element of this matrix.
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inline |
Returns the matrix obtained by subtracting the given delta from each element of this matrix.
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inline |
Returns the result of performing an element wise division of this matrix by the given factor.
QTransform & QTransform::operator= | ( | const QTransform & | other | ) |
Copy assigns from other and returns a reference to this object.
bool QTransform::operator== | ( | const QTransform & | transform | ) | const |
Returns true if this matrix is equal to the given matrix, otherwise returns false.
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static |
Computes a transformation matrix which transforms the given quad1 to quad2. If this can be created the output will be placed in result and return value will be true. If no transformation can be created for the given quad the return value is false.
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static |
Computes a transformation matrix which transforms the given quad to a one unit square. If this can be created the output will be placed in result and return value will be true. If no transformation can be created for the given quad the return value is false.
void QTransform::reset | ( | ) |
Resets the matrix to an identity matrix, i.e. all elements are set to zero, except m11
and m22
(specifying the scale) and m33
which are set to 1.
Rotates the coordinate system counterclockwise by the given angle about the specified axis and returns a reference to the matrix. If you apply a QTransform to a point defined in widget coordinates, the direction of the rotation will be clockwise because the y-axis points downwards. The angle is specified in degrees.
Rotates the coordinate system counterclockwise by the given angle about the specified axis and returns a reference to the matrix. If you apply a QTransform to a point defined in widget coordinates, the direction of the rotation will be clockwise because the y-axis points downwards.
The angle is specified in radians.
Scales the coordinate system by sx horizontally and sy vertically, and returns a reference to the matrix.
Shears the coordinate system by sh horizontally and sv vertically, and returns a reference to the matrix.
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static |
Computes a transformation matrix which transforms a one unit square to the given quad. If this can be created the output will be placed in result and return value will be true. If no transformation can be created for the given quad the return value is false.
const QMatrix & QTransform::toAffine | ( | ) | const |
Returns the current QTransform as an affine matrix.
Moves the coordinate system dx along the x axis and dy along the y axis, and returns a reference to the matrix.
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nodiscard |
Returns the transpose of this matrix.
TransformationType QTransform::type | ( | ) | const |
Returns the transformation type of this matrix.
The transformation type is the highest enumeration value capturing all of the matrix's transformations. For example, if the matrix both scales and shears, the type would be TxShear
, because TxShear
has a higher enumeration value than TxScale
.
Knowing the transformation type of a matrix is useful for optimization: you can often handle specific types more optimally than handling the generic case.
Equivalent to calling matrix.map(line).
Equivalent to calling matrix.map(line).
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related |
Equivalent to calling matrix.map(path).
Equivalent to calling matrix.map(point).
Equivalent to calling matrix.map(point).
Equivalent to calling matrix.map(polygon).
Equivalent to calling matrix.map(polygon).
Equivalent to calling matrix.map(region).
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related |
Writes the given matrix to the given stream and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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related |
Reads the given matrix from the given stream and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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related |
Returns true if transform1 and transform2 are equal, allowing for a small fuzziness factor for floating point comparisons, false otherwise.